mydata = { name: "bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bunny Forerunner", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bold Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface2, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Admiring Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bunny in the Middle", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Forest Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Plains Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Mountain Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bunny Buddy", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Final Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface2, aitype: AI.KILLER, } nu unit(mydata, mydata, [st.hp.add(25), st.str.add(9), st.def.add(7), st.spd.add(7), st.mov.add(4), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bored Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.WAITER, } nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Veteran Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface2, aitype: AI.WAITER, } nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Rabbit", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface2, aitype: AI.WAITER, } nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Bnuuy", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface, aitype: AI.WAITER, } nu unit(mydata, mydata, [st.hp.add(20), st.str.add(8), st.def.add(8), st.spd.add(10), st.mov.add(0), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Sneaky Bunny", desc: "", skills: [], idle: s_bunny, up: s_bunnyup, down: s_bunnydown, face: s_bunnyface2, aitype: AI.ESCAPER, } nu unit(mydata, mydata, [st.hp.add(20), st.str.add(6), st.def.add(4), st.spd.add(15), st.mov.add(3), st.hit.add(0), st.rng.add(1)]); mydata = { name: "Rei'sen", desc: "", skills: [], idle: s_reisen, up: s_reisenup, down: s_reisendown, face: s_reisentalk, aitype: AI.WAITER, } nu unit(mydata, mydata, [st.hp.add(40), st.str.add(14), st.def.add(10), st.spd.add(13), st.mov.add(2), st.hit.add(0), st.rng.add(1)]);