/// @description Insert description here // You can write your code in this editor if(count > length){ instance_destroy(); } else{ var camx = camera_get_view_x(view_camera[0]); var camy = camera_get_view_y(view_camera[0]); var range = amplitude - amplitude*(count/length); camx += random_range(-range,range); camy += random_range(-range,range); camera_set_view_pos(view_camera[0],camx,camy); } count++;