2022-08-15 02:35:57 +00:00
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global.map = [
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[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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[new tiledata(), new tiledata(), new tiledata(), new tiledata(), new tiledata()],
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];
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global.tilesize = new vec2(32, 32);
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function tiledata(passable_=true) constructor {
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passable = passable;
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contents = [];
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2022-08-15 04:06:41 +00:00
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overlays = [];
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2022-08-15 02:35:57 +00:00
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}
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