eastern-flames/eastern flames/objects/o_unit/Create_0.gml

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//unitdata = new unit();
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pos = new vec2(0, 0);
state = st_standing;
drawstate = c_null;
hspd = 0;
vspd = 0;
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returnpos = new vec2(0, 0);
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dir = DIR.NONE;
attacks = 0;
attacked = 0;
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inventory = [];
c_addweapon(id, wp.nothing);
equippedweapon = noone;
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waiting = false;
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targeting = new vec2(0, 0);
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hitpos = new vec2(0, 0);
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marked = false;
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hitting = noone;
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continuecombat = function(me, them) {
//if stamina returnable = true stamina-- return true
if !(attacks-(me.data.spd.val > them.data.spd.val+5)) { //DONT USE FIVE, OR ANY OF THIS
attacks++;
return true;
}
return false;
}
action = {
effect: function(me, them) {
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var guy = instance_create(them.x, them.y, o_damage);
guy.hspd = random(3)-1.5;
guy.vspd = -random(1)-3;
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if irandom(99) < (me.data.hit.val) { //add avo
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them.data.hp.val -= (me.data.str.val-them.data.def.val);
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guy.amount = (me.data.str.val-them.data.def.val);
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return me.data.str.val;
} else {
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guy.amount = "Miss!";
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return 0;
}
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}
//animation: new actionanim()
}
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image_speed = .15;
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hooks = {};