2022-08-16 01:01:09 +00:00
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function c_generatecombatstack(combatants=[]) {
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log(combatants);
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2022-08-23 10:09:17 +00:00
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se_play(se_hurt);
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2022-08-16 01:01:09 +00:00
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//c_doallhook(hooks.precombat);
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for (i=0; i<array_length(combatants); i++) {
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c_resetbattlevar(combatants[i]);
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}
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//while combatants != [] {
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log("whiling");
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var i=0;
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for (i=0; i<array_length(combatants); i++) {
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//c_dodualhook(combatants[i], preaction);
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tryaction(combatants[i], combatants[(i+1)%array_length(combatants)]);
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//c_dodualhook(combatants[i], postaction);
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}
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//}
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for (i=0; i<array_length(combatants); i++) {
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c_resetbattlevar(combatants[i]);
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}
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}
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function c_recordaction(action) {
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log(action);
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}
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function c_dodualhook(host, hook) {
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}
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function c_doallhook(hook) {
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}
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function tryaction(me, them) {
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//c_dodualhook(hooks.onstaminacheck);
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while me.continuecombat(me, them) {
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//action = defaultaction;
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//c_dodualhook(hooks.prehit);
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c_recordaction(me.action.effect(me, them));
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//c_dodualhook(hooks.posthit);
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}
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}
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/*action {
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effect: function() {
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}
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animation: new actionanim()
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}*/
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function insertaction(action, interruptable) {
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}
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