2022-08-15 17:51:51 +00:00
|
|
|
c_addunit(un.chara, ARMY.US);
|
|
|
|
var i;
|
2022-08-16 02:04:23 +00:00
|
|
|
/*for (i=0; i<array_length(global.units[ARMY.US]); i++) {
|
2022-08-15 17:51:51 +00:00
|
|
|
c_inheritunit(2+i, 2, un.chara);
|
2022-08-16 02:04:23 +00:00
|
|
|
}*/
|
2022-08-16 22:28:01 +00:00
|
|
|
var chara = c_inheritunit(8, 5, un.chara);
|
2022-08-16 22:39:22 +00:00
|
|
|
c_addweapon(chara, wp.knife, true);
|
|
|
|
c_addweapon(chara, wp[$"iron sword"]);
|
|
|
|
var kris = c_inheritunit(10, 5, un.kris);
|
|
|
|
c_addweapon(kris, wp[$"iron sword"], true);
|
2022-08-16 22:28:01 +00:00
|
|
|
selectedunit = noone;
|
2022-08-16 22:39:22 +00:00
|
|
|
hoveredunit = noone;
|
2022-08-16 22:28:01 +00:00
|
|
|
global.gw = 640;
|
2022-08-17 06:45:08 +00:00
|
|
|
global.gh = 360;
|
|
|
|
global.camerax = 0;
|
|
|
|
global.cameray = 0;
|
|
|
|
//these are functions bc c_2dto3d uses them
|
|
|
|
function getProj(){
|
|
|
|
return matrix_build_projection_perspective_fov(60,-16/9,1,4000)
|
|
|
|
}
|
|
|
|
function getView(){
|
|
|
|
var _x = global.camerax;
|
|
|
|
var _y = global.cameray;
|
|
|
|
return matrix_build_lookat(_x,_y+100,100,_x,_y,0,0,0,-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
function setCam(){
|
|
|
|
var cam = camera_get_active();
|
|
|
|
camera_set_proj_mat(cam,getProj());
|
|
|
|
camera_set_view_mat(cam,getView())
|
|
|
|
camera_apply(cam);
|
2022-08-19 01:03:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function drawModels(){
|
|
|
|
gpu_set_cullmode(cull_counterclockwise);
|
|
|
|
gpu_set_ztestenable(true);
|
|
|
|
for(var i = 0; i < array_length(models);i++){
|
|
|
|
models[i].draw();
|
|
|
|
}
|
|
|
|
gpu_set_cullmode(cull_noculling);
|
|
|
|
gpu_set_ztestenable(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
models = [];
|
|
|
|
|
|
|
|
var spr = sprite_add("./shrine thing tex.png",0,false,false,0,0);
|
|
|
|
nu Model("./shrine thing.dat",spr);
|