eastern-flames/eastern flames/scripts/c_selectunit/c_selectunit.gml

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function c_selectunit(unitobject) {
unitobject.state = st_moving;
unitobject.drawstate = st_movingdraw;
unitobject.returnpos = new vec2(unitobject.pos.x, unitobject.pos.y);
var mov = 2//DONT
var i, j;
for (i=-mov; i<=mov; i++) {
for (j=-mov; j<=mov; j++) {
if abs(i)+abs(j) <= mov {
c_colortile(unitobject.pos.x+i, unitobject.pos.y+j, c_cyan);
}
}
}
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ARTICULATOR.selectedunit = unitobject;
}
function c_deselectunit(unitobject) {
if ARTICULATOR.selectedunit != unitobject return false
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unitobject.sprite_index = unitobject.data.idle;
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state = st_standing;
drawstate = c_null;
c_decolor_all(c_cyan);
c_decolor_all(c_red);
c_decolor_all(c_green);
ARTICULATOR.selectedunit = noone;
return true;
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}
function c_colortile(x, y, color) {
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if !c_tileexists(x, y) return false;
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if !array_contains(global.map[x][y], color) {
array_push(global.map[x][y].overlays, color);
}
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return true;
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}