using System; using Core.Extensions; using UnityEngine; using Random = UnityEngine.Random; public class EnemyShootBasic : EnemyAbility { // i think this will just be a debug script since a regular singular bullet attack is kinda boring lol //or atleast i'd need to figure out cool bullet patterns [SerializeField] private Projectile projectile; protected override void AbilityEffects() { Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity); newProjectile.transform.Lookat2D(direction); newProjectile.damage = power; newProjectile.tag = tag; } }