using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class CutsceneManager : MonoBehaviour { [Header("Status")] public DialogueScript scriptToShow; public int currentText; [Header("UI")] public TextMeshProUGUI nameText; public TextMeshProUGUI dialogueText; public Image sceneImage; private void Start() { StartCutscene(LevelSwitcher.instance.currentScript); } public void StartCutscene(DialogueScript newDialogue) { currentText = 0; scriptToShow = newDialogue; DialogueScript.Dialogue currentDialogue = scriptToShow.dialogueList[currentText]; nameText.text = currentDialogue.character.name; sceneImage.sprite = currentDialogue.cutsceneImage; dialogueText.text = currentDialogue.text; dialogueText.color = currentDialogue.character.textColor; //probably should make current dialogue a variable lol } public void ContinueDialogue() { currentText++; if (currentText >= scriptToShow.dialogueList.Length) { EndDialogue(); return; } DialogueScript.Dialogue currentDialogue = scriptToShow.dialogueList[currentText]; nameText.text = currentDialogue.character.characterName; sceneImage.sprite = currentDialogue.cutsceneImage; dialogueText.text = currentDialogue.text; } public void EndDialogue() { LevelSwitcher.instance.SwitchLevel(scriptToShow.nextScene); } private void Update() { if (Input.GetMouseButtonDown(0)) { ContinueDialogue(); } } }