using System; using System.Collections.Generic; using UnityEngine; public class YoumuDeflect : Ability { private List projectilesInRange = new(); protected override void AbilityEffects() { base.AbilityEffects(); foreach (Projectile projectile in projectilesInRange) { projectile.transform.eulerAngles = new Vector3(0, 0, 180); projectile.direction = -transform.right; projectile.tag = tag; } } private void OnTriggerEnter2D(Collider2D other) { if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile)) { projectilesInRange.Add(isProjectile); } } private void OnTriggerExit2D(Collider2D other) { if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile) && projectilesInRange.Contains(isProjectile)) { projectilesInRange.Add(isProjectile); } } }