using UnityEngine; using UnityEngine.SceneManagement; public class MainMenuHandler : MonoBehaviour { public void ContinueSave() { } public void NewSave() { SceneManager.LoadScene(1); } public void QuitGame() { Application.Quit(); } public void ShowUI(GameObject openedUI, GameObject closedUI) { openedUI.gameObject.SetActive(true); closedUI.gameObject.SetActive(false); } }