using System; using UnityEngine; using UnityEngine.InputSystem; public class Player : CombatEntity { //[Header("Input")] //private InputAction moveAction; /*private void Start() { //moveAction = InputSystem.actions.FindAction("Move"); }*/ protected override void Movement() { base.Movement(); //Debug.Log(moveAction.actionMap); //moveDirection = moveAction.ReadValue(); moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); } }