using System; using Core.Extensions; using TMPro; using UnityEngine; public class Marisa : Entity { [Header("Mouse")] [SerializeField] private Camera cam; public Vector2 mouseWorldPos; public Transform firingPointBase; public Transform firingPoint; [Header("UI")] [SerializeField] private Transform hpBarUI; [SerializeField] private TextMeshProUGUI healthText; private void Update() { mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition); firingPointBase.Lookat2D(mouseWorldPos); } protected override void FixedUpdate() { moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")); base.FixedUpdate(); } public override void TakeDamage(float damage, Entity origin) { base.TakeDamage(damage, origin); UpdateHealthUI(); } private void UpdateHealthUI() { hpBarUI.localScale = new Vector3(Math.Clamp(health/maxHealth,0,maxHealth), 1,1); healthText.text = $"{health}/{maxHealth}"; } }