using UnityEngine; [CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")] public class ProjectileCountUpgrade : AbilityUpgrade { protected override void UpgradeEffects(PlayerAbility abilityToUpgrade) { abilityToUpgrade.projectileCount = abilityToUpgrade.baseProjectileCount + abilityToUpgrade.attachedUpgrades[this]; } }