using Unity.Cinemachine; using UnityEngine; public class CameraShake : MonoBehaviour { [SerializeField] private CinemachineImpulseSource impulseSource; [SerializeField] private float cameraShakeForce; private float currentDuration; public void ShakeCamera(float duration) { currentDuration = duration; } private void Update() { if (currentDuration > 0) { currentDuration -= Time.deltaTime; impulseSource.DefaultVelocity = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), 0f); impulseSource.GenerateImpulse(cameraShakeForce); } } }