using UnityEngine; [CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")] public class ProjectileCountUpgrade : AbilityUpgrade { protected override void UpgradeEffects(PlayerAbility abilityToUpgrade) { abilityToUpgrade.projectileCount++; //idk how this will work for the stacking. } }