using UnityEngine; namespace Dan { public enum AuthSaveMode { PlayerPrefs, PersistentDataPath, Unhandled } public class LeaderboardCreatorConfig : ScriptableObject { public AuthSaveMode authSaveMode = AuthSaveMode.PlayerPrefs; public string fileName = "leaderboard-creator-guid.txt"; public bool isUpdateLogsEnabled = true; public TextAsset leaderboardsFile; #if UNITY_EDITOR public TextAsset editorOnlyLeaderboardsFile; #endif } }