using UnityEditor; using UnityEngine; using UnityEngine.Splines; namespace Core.Extensions { [CreateAssetMenu(menuName = "Splines/Bremse Spline SO", fileName = "Spline SO")] public class SplineSO : ScriptableObject { public static implicit operator Spline(SplineSO s) => s.containedSpline; [field: SerializeField] public Spline containedSpline { get; private set; } public void SetSpline(Spline spline) { containedSpline = spline; this.SetDirtyAndSave(); } private void OnEnable() { #if UNITY_EDITOR if (EditorUtility.IsDirty(this)) { Debug.Log("Saved Dirty SplineSO"); this.SetDirtyAndSave(); } #endif } } }