using UnityEngine; using System.Collections.Generic; using Core.Extensions; using UnityEditor; namespace Bremsengine { #if UNITY_EDITOR public partial class GameCreditsSO { public void AddCredit(CreditsSO c) { credits.Add(c); AssetDatabase.SaveAssets(); } } #endif [CreateAssetMenu(menuName = "Bremsengine/Credits", fileName = "New Game Credits")] public partial class GameCreditsSO : ScriptableObject { [SerializeField] string gameName; [SerializeField] string gameCreator; [SerializeField] List credits = new(); public string CompileCredits() { credits.Sort(CreditsSO.SortByPriority); string spam = ""; spam += $"{gameName}##by {gameCreator}########".ReplaceLineBreaks("##"); foreach (var c in credits) { spam += c.ToString(); spam += "##".ReplaceLineBreaks("##"); } return spam; } } }