using System; using UnityEngine; public class OfficerAbilities : MonoBehaviour { [SerializeField] private int killQuota; private int currentKills; public PlayerEntity thisEntity; private void Start() { Enemy.OnKill += UpdateKillQuota; } private void UpdateKillQuota(Entity entity) { if (entity == thisEntity) { currentKills++; currentKills = Mathf.Clamp(currentKills, 0, killQuota); } } public void ActivateAbility() { } }