using System; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class EnemySpawner : MonoBehaviour { #region Statication public static EnemySpawner instance; private void Awake() { if (instance != null && instance != this) { Destroy(gameObject); return; } instance = this; } #endregion [SerializeField] private Transform enemyFolder; [SerializeField] private Enemy[] spawnableEnemies; public List spawnLocationPos; public List spawnLocations; public void SpawnEnemy(int amount)//Enemy requestedEnemy) { while (amount > 0) { Enemy newEnemy = Instantiate(spawnableEnemies[Random.Range(0, spawnableEnemies.Length)], enemyFolder); TileObject spawnLocation = GridManager.instance.FindClosestEmptyTile(spawnLocations[Random.Range(0, spawnLocations.Count)]); newEnemy.transform.position = spawnLocation.transform.position; newEnemy.currentTile = spawnLocation; newEnemy.currentTile.hasUnit = newEnemy; TurnHandler.instance.enemyEntities.Add(newEnemy); amount--; } } }