using System.Collections; using UnityEngine; namespace Core.Extensions { public static partial class Helper { public static AnimationCurve InitializedAnimationCurve => new AnimationCurve().Initialized(); public static AnimationCurve Initialized(this AnimationCurve a) { return new AnimationCurve() { keys = new Keyframe[2] { new Keyframe(0f,1f), new Keyframe(1f,1f), } }; } } }