using System; using System.Collections.Generic; using UnityEngine; public class TileObject : MonoBehaviour { [SerializeField] private GameObject highlight; public List neighbors = new(); public SpriteRenderer sprite; [Header("Status")] public bool blocked = false; public bool hasUnit = false; private void OnMouseEnter() { //highlight.SetActive(true); } private void OnMouseExit() { //highlight.SetActive(false); } }