using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Core.Extensions { public static class QuaternionExtensions { public static Quaternion LerpTowards(this Quaternion q, Quaternion target, float delta) { return Quaternion.Lerp(q, target, delta * Time.deltaTime); } public static Quaternion LerpTowards(this Quaternion q, Vector3 target, float delta) { return Quaternion.Lerp(q, Quaternion.Euler(target.normalized), delta * Time.deltaTime); } } }