shot_image = "./playerlib/RinnoRemi_Sheet.png" ShotData{ id = 0 // Dummy rect = (0,0,0,0) render = ALPHA alpha = 0 collision = 32 } // Homing stars ShotData{ id = 1 rect = (1792, 0, 2048, 256) render = ALPHA alpha = 255 collision = (75, 0, 0) // Hitbox of arrows is not centered on the sprite } // Unfocused fire ShotData{ id = 2 rect = (2048, 0, 2304, 256) render = ALPHA alpha = 200 collision = (52, 0, 0) // Hitbox of arrows is not centered on the sprite } ShotData{ id = 3 rect = (2304, 0, 2560, 256) render = ALPHA alpha = 200 collision = (75, 0, 0) // Hitbox of arrows is not centered on the sprite } ShotData{ id = 5 rect = (2560, 0, 2816, 384) render = ALPHA alpha = 210 collision = (115, 0, 128) // Hitbox of arrows is not centered on the sprite } ShotData{ id = 6 rect = (2816, 0, 3072, 256) render = ALPHA alpha = 225 collision = (75, 0, 0) // Hitbox of arrows is not centered on the sprite } // Bomb ShotData{ id = 4 rect = (3328, 1024, 3840, 1536) render = ADD_ARGB alpha = 255 collision = 160 }