let sddir = GetCurrentScriptDirectory() ~ "./sound"; function LoadEx(targetobj, targetpath, targetvol){ ObjSound_Load(targetobj, targetpath); ObjSound_SetVolumeRate(targetobj, targetvol); } // Universal sounds let bomb = sddir ~ "./bfxr_RinnoBomb.wav"; let ded = sddir ~ "./bfxr_PlayerDie.wav"; let hit = sddir ~ "./bfxr_PreDeath.wav"; let bombsfx = ObjSound_Create(); let deathsfx = ObjSound_Create(); let predeathsfx = ObjSound_Create(); task _SoundTask(){ LoadEx(bombsfx, bomb, 15); LoadEx(deathsfx, ded, 40); LoadEx(predeathsfx, hit, 55); }