// SYSTEM FOR STATION GAME let dirCurrent = GetCurrentScriptDirectory(); // Change accordingly! int offsetX = 1551; int baseY = 155; int spaceY = 135; float scale = 1.15*1.6; int sel = 0; //" // Item, life, spell graphics let graphicimg = dirCurrent ~ "./img/yo.png"; let lifebarimg = dirCurrent ~ "./img/lifebar.png"; LoadTextureEx(graphicimg, true, true); /* Lifebar empty = (5, 5, 534, 34) Lifebar split = (6, 38, 18, 74) Lifebar full = (5, 78, 16, 108) */ // //#include "./../script/soundtask.txt" #include "script/KevinSystem/GeneralSoundLib.txt" @Initialize { _SoundTask(); SetStgFrame(504, 0, 1415, 997, 20, 80); sel = prand_int(0, 99); SetPauseScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_Pause.txt"); SetEndSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_EndScene.txt"); SetReplaySaveSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_ReplaySave.txt"); InitFrame(); //TInstallFont(); Moved to package. TScore(); //TGraze(); //SetPlayerLife(9); LifeDisplay(); SpellDisplay(); //THighScore(); TValueDisplay(); StartItemScript(dirCurrent ~ "./kevin_system/KevinSystem_Item.txt"); //TExtendSystem(); TBossLife(); TBossTimer(); TCurrentFps(); TReplayFps(); //_SoundTask; } @MainLoop { yield; } @Event { alternative(GetEventType()) case(EV_START_BOSS_SPELL) { let path = dirCurrent ~ "Default_System_MagicCircle.txt"; let id = LoadScript(path); StartScript(id); } case(EV_GAIN_SPELL) { let objScene = GetEnemyBossSceneObjectID(); let spellbonus = ObjEnemyBossScene_GetInfo(objScene, INFO_SPELL_SCORE); TScoreAward(spellbonus); } } function CreateTextObject( float mx, my, size, string text, font, int colorTop, colorBottom, int borderColor, borderWidth, int renderPriority ){ let obj = ObjText_Create(); ObjText_SetText(obj, text); ObjText_SetFontSize(obj, size); ObjText_SetFontType(obj, font); ObjText_SetFontColorTop(obj, colorTop); ObjText_SetFontColorBottom(obj, colorBottom); ObjText_SetFontBorderType(obj, BORDER_FULL); ObjText_SetFontBorderColor(obj, borderColor); ObjText_SetFontBorderWidth(obj, borderWidth); Obj_SetRenderPriorityI(obj, renderPriority); ObjRender_SetX(obj, mx); ObjRender_SetY(obj, my); return obj; } // Grants extends based on score task TExtendSystem(){ // NEXT: Text (y around 650?) (x around 2250?) /*let NextText = CreateTextObject( 1625, 465, 30, "NEXT:", "Connecting Chain Handserif", 0xA70053, 0xA70053, 0xFFFFFF, 2, 1 );*/ //ObjText_SetFontBold(NextText, true); // Indicates the score threshold needed for the next extend let ExtendThresholdText = CreateTextObject( 250, 960, 24, "", "Exotc350 DmBd BT", 0xA70053, 0xA70053, 0xFFFFFF, 2, 21 ); ObjText_SetFontBold(ExtendThresholdText, true); ObjText_SetHorizontalAlignment(ExtendThresholdText, ALIGNMENT_RIGHT); int count = 0; // Millions let req = [ ]; if(GetCommonData("Difficulty", "Arcade") == "Arcade"){req = [20, 80, 200, 500, 800, 1200, 2500, 5000];} else{req = [15, 50, 100, 180, 300, 600, 1000, 2000, 4000];} let next = 0; loop{ count = (trunc(GetScore())/10)*10; if(next <= length(req)-1){ if(count >= req[next]*1000000){ next++; SetPlayerLife(GetPlayerLife+1); ExtendSFX; ExtendEffect; } } if(next != 8){ObjText_SetText(ExtendThresholdText, "NEXT: " ~ DigitToCommaArray(req[next]*1000000));} else{ObjText_SetText(ExtendThresholdText, "MAX EXTEND");} yield; } } task ExtendEffect(){ int time = 30; int timeDisappear = 30; float x = GetPlayerX(); float y = GetPlayerY()-90; int extendText = CreateTextObject( x, y, 75, "Life[r]Extend!", "Exotc350 DmBd BT", 0xFF61AE, 0xFFFFFF, 0x5E0064, 6, 42 ); ObjText_SetLinePitch(extendText, -2); ObjText_SetFontBold(extendText, true); ObjText_SetHorizontalAlignment(extendText, ALIGNMENT_CENTER); ascent(i in 0..time){ ObjRender_SetY(extendText, Interpolate_Decelerate(y, y-120, i/time)); yield; } wait(15); ascent(i in 0..timeDisappear){ ObjRender_SetAlpha(extendText, Interpolate_Decelerate(255, 0, i/timeDisappear)); yield; } Obj_Delete(extendText); } //---------------------------------------------------- //枠外の背景表示 //---------------------------------------------------- function InitFrame() { let path = GetCurrentScriptDirectory() ~ "img/ThiccHUD.png"; //if(false){path = GetCurrentScriptDirectory() ~ "img/literallywhat.png";} //else{path = GetCurrentScriptDirectory() ~ "img/altHUD.png";} let obj = ObjPrim_Create(OBJ_SPRITE_2D); LoadTextureEx(path, true, true); ObjPrim_SetTexture(obj, path); //ObjRender_SetScaleXYZ(obj, 0.5, 0.5, 1); ObjRender_SetTextureFilterMag(obj, FILTER_NONE); ObjRender_SetTextureFilterMin(obj, FILTER_NONE); ObjRender_SetTextureFilterMip(obj, FILTER_NONE); Obj_SetRenderPriority(obj, 0); ObjSprite2D_SetSourceRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight()); ObjSprite2D_SetDestRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight()); int diffText = CreateTextObject( offsetX+150, baseY*0.3, 60, "", "Exotc350 DmBd BT", 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 3, 1 ); ObjText_SetFontBold(diffText, true); ObjText_SetHorizontalAlignment(diffText, ALIGNMENT_CENTER); /* if(GetCommonData("Difficulty", "Arcade") == "Arcade"){ ObjText_SetText(diffText, "Arcade Mode"); ObjText_SetFontColorTop(diffText, 0x8100CE); ObjText_SetFontColorBottom(diffText,0xAC7DFF); ObjText_SetFontBorderType(diffText, BORDER_FULL); ObjText_SetFontBorderColor(diffText, 0xFFFFFF); } else{ ObjText_SetText(diffText, "Gentle Mode"); ObjText_SetFontColorTop(diffText, 0xFF993F); ObjText_SetFontColorBottom(diffText,0xFFCFA6); ObjText_SetFontBorderType(diffText, BORDER_FULL); ObjText_SetFontBorderColor(diffText, 0xFFFFFF); } */ } //---------------------------------------------------- //スコア表示 //---------------------------------------------------- task THighScore(){ let objScoreNo = ObjText_Create(); ObjText_SetFontSize(objScoreNo, 58); ObjText_SetFontBold(objScoreNo, true); ObjText_SetFontType(objScoreNo, "Anke Calligraph"); ObjText_SetFontColorTop(objScoreNo, 0xFFA157); ObjText_SetFontColorBottom(objScoreNo,0xFFC232); ObjText_SetFontBorderType(objScoreNo, BORDER_FULL); ObjText_SetFontBorderColor(objScoreNo, 0xFFFFFF); ObjText_SetFontBorderWidth(objScoreNo, 3); //ObjText_SetFontWeight(objScoreNo, 1000); Obj_SetRenderPriorityI(objScoreNo, 1); ObjRender_SetX(objScoreNo, offsetX-10); // Subject to change ObjRender_SetY(objScoreNo, baseY*0.8); // Same as above while(true){ let score = GetAreaCommonData("hiscoredata", "hiscore", 0); score = min(score,999999999990); let yass = DigitToCommaArray(score); ObjText_SetText(objScoreNo, yass); yield; } } task TScore(){ // New score system using rtos // For score with zeroes at the end: Truncate score/10, and then multiply it by 10 let objScore = ObjText_Create(); ObjText_SetFontSize(objScore, 24); ObjText_SetFontBold(objScore, true); ObjText_SetFontType(objScore, "Exotc350 DmBd BT"); ObjText_SetFontColorTop(objScore,0xFFFFFF); ObjText_SetFontColorBottom(objScore,0xFFFFFF); ObjText_SetFontBorderType(objScore, BORDER_FULL); ObjText_SetFontBorderColor(objScore, 0x25379D); ObjText_SetFontBorderWidth(objScore, 3); ObjText_SetText(objScore, "SCORE"); //ObjText_SetFontWeight(objScore, 1000); Obj_SetRenderPriorityI(objScore, 79); ObjRender_SetX(objScore, 12); // Subject to change ObjRender_SetY(objScore, 48); // Same as above Obj_SetVisible(objScore, false); let objScoreNo = ObjText_Create(); ObjText_SetFontSize(objScoreNo, 40); ObjText_SetFontBold(objScoreNo, true); ObjText_SetFontType(objScoreNo, "Origami Mommy"); ObjText_SetFontColorTop(objScoreNo,0xFFFFFF); ObjText_SetFontColorBottom(objScoreNo,0xFFFFFF); ObjText_SetFontBorderType(objScoreNo, BORDER_FULL); ObjText_SetFontBorderColor(objScoreNo, 0x25379D); ObjText_SetFontBorderWidth(objScoreNo, 4); //ObjText_SetFontWeight(objScoreNo, 1000); Obj_SetRenderPriorityI(objScoreNo, 79); ObjText_SetSidePitch(objScoreNo, -3); ObjRender_SetX(objScoreNo, 10); // Subject to change ObjRender_SetY(objScoreNo, 10); // Same as above while(true){ let score = trunc(GetScore()/10) * 10; score = min(score,999999999990); let yass = DigitToCommaArray(score); ObjText_SetText(objScoreNo, yass); if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){ ObjRender_SetAlpha(objScore, 60); ObjRender_SetAlpha(objScoreNo, 60); } else{ ObjRender_SetAlpha(objScore, 255); ObjRender_SetAlpha(objScoreNo, 255); } yield; } } function DigitToCommaArray(num){ //Natashinitai let srcStr = IntToString(num); let res = []; let nChar = 0; for(let i = length(srcStr) - 1; i >= 0; i--){ res = [srcStr[i]] ~ res; nChar++; if(nChar % 3 == 0 && i > 0) res = "," ~ res; } return res; } //---------------------------------------------------- //Graze表示 //---------------------------------------------------- task TGraze() { let grazenum = ObjText_Create(); ObjText_SetFontSize(grazenum, 58); ObjText_SetFontBold(grazenum, true); ObjText_SetFontType(grazenum, "Anke Calligraph"); ObjText_SetFontColorTop(grazenum, 0x8898A3); ObjText_SetFontColorBottom(grazenum, 0xD2E0FF); ObjText_SetFontBorderType(grazenum, BORDER_FULL); ObjText_SetFontBorderColor(grazenum, 0xFFFFFF); ObjText_SetFontBorderWidth(grazenum, 3); Obj_SetRenderPriorityI(grazenum, 1); ObjRender_SetX(grazenum, offsetX-10); ObjRender_SetY(grazenum, baseY*0.8+spaceY*5); while(true){ let graze = GetGraze(); ObjText_SetText(grazenum, rtos("00000", graze)); yield; } } task TValueDisplay(){ let objPIV = ObjText_Create(); ObjText_SetFontSize(objPIV, 21); ObjText_SetFontBold(objPIV, true); ObjText_SetFontType(objPIV, "Exotc350 DmBd BT"); ObjText_SetFontColorTop(objPIV,0xFFFFFF); ObjText_SetFontColorBottom(objPIV,0xFFFFFF); ObjText_SetFontBorderType(objPIV, BORDER_FULL); ObjText_SetFontBorderColor(objPIV, 0xDC47C8); ObjText_SetFontBorderWidth(objPIV, 3); ObjText_SetText(objPIV, "MULTIPLIER"); ObjText_SetHorizontalAlignment(objPIV, ALIGNMENT_RIGHT); //ObjText_SetFontWeight(objPIV, 1000); Obj_SetRenderPriorityI(objPIV, 79); ObjRender_SetX(objPIV, GetStgFrameWidth()-15); // Subject to change ObjRender_SetY(objPIV, 44); // Same as above let objPIVNum = ObjText_Create(); ObjText_SetFontSize(objPIVNum, 30); ObjText_SetFontBold(objPIVNum, true); ObjText_SetFontType(objPIVNum, "Origami Mommy"); ObjText_SetFontColorTop(objPIVNum,0xFFFFFF); ObjText_SetFontColorBottom(objPIVNum,0xFFFFFF); ObjText_SetFontBorderType(objPIVNum, BORDER_FULL); ObjText_SetFontBorderColor(objPIVNum, 0xDC47C8); ObjText_SetFontBorderWidth(objPIVNum, 4); ObjText_SetHorizontalAlignment(objPIVNum, ALIGNMENT_RIGHT); //ObjText_SetFontWeight(objPIVNum, 1000); Obj_SetRenderPriorityI(objPIVNum, 79); ObjRender_SetX(objPIVNum, GetStgFrameWidth()-12); // Subject to change ObjRender_SetY(objPIVNum, 10); // Same as above // DEBUG //Obj_SetVisible(objPIV, false); while(true){ let value = GetAreaCommonData("PIV", "currentvalue", 0); value = min(value,9999999990); //PIVMultiplierValue = value/1000; let yass = vtos("5.2f", value/10000); ObjText_SetText(objPIVNum, yass ~ "x"); if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){ ObjRender_SetAlpha(objPIV, 60); ObjRender_SetAlpha(objPIVNum, 60); } else{ ObjRender_SetAlpha(objPIV, 255); ObjRender_SetAlpha(objPIVNum, 255); } yield; } } //---------------------------------------------------- //残機表示 //---------------------------------------------------- /*task TPlayerLife { let lifenum = ObjText_Create(); ObjText_SetFontSize(lifenum, 22); ObjText_SetFontBold(lifenum, false); ObjText_SetFontType(lifenum, "Unispace"); ObjText_SetFontColorTop(lifenum,255,255,255); ObjText_SetFontColorBottom(lifenum,255,255,255); Obj_SetRenderPriorityI(lifenum, 1); ObjRender_SetX(lifenum,507); ObjRender_SetY(lifenum,101); while(true){ let liferemain = GetPlayerLife(); ObjText_SetText(lifenum, rtos("00", liferemain)); yield; } }*/ //---------------------------------------------------- //残スペル表示 //---------------------------------------------------- task TPlayerSpell { let spellnum = ObjText_Create(); ObjText_SetFontSize(spellnum, 22); ObjText_SetFontBold(spellnum, false); ObjText_SetFontType(spellnum, "Unispace"); ObjText_SetFontColorTop(spellnum,255,255,255); ObjText_SetFontColorBottom(spellnum,255,255,255); Obj_SetRenderPriorityI(spellnum, 1); ObjRender_SetX(spellnum,offsetX); ObjRender_SetY(spellnum,baseY+spaceY*3); while(true){ let spellremain = GetPlayerSpell(); ObjText_SetText(spellnum, rtos("00", spellremain)); yield; } } // New life task task LifeDisplay(){ // oh god oh no let liferemain; let lifecounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let lifeshow = graphicimg; Obj_SetRenderPriorityI(lifecounter, 1); ObjPrim_SetTexture(lifecounter, lifeshow); //ObjSpriteList2D_SetSourceRect(lifecounter, 256, 0, 384, 128); //ObjRender_SetScaleXYZ(lifecounter, 0.5, 0.5, 1); //ObjSpriteList2D_SetDestCenter(lifecounter); loop{ ObjSpriteList2D_ClearVertexCount(lifecounter); ObjSpriteList2D_SetSourceRect(lifecounter, 256, 0, 384, 128); ObjSpriteList2D_SetDestCenter(lifecounter); ObjRender_SetScaleXYZ(lifecounter, 0.26*scale, 0.26*scale, 1); liferemain = GetPlayerLife(); ascent(i in 0..liferemain){ ObjRender_SetPosition(lifecounter, 550-10+i*25, 1040, 0); ObjSpriteList2D_AddVertex(lifecounter); } yield; } } // New spell task task SpellDisplay{ let spellremain; let spellcounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let spellshow = graphicimg; Obj_SetRenderPriorityI(spellcounter, 1); ObjPrim_SetTexture(spellcounter, spellshow); loop{ ObjSpriteList2D_ClearVertexCount(spellcounter); ObjSpriteList2D_SetSourceRect(spellcounter, 384, 0, 512, 128); ObjSpriteList2D_SetDestCenter(spellcounter); ObjRender_SetScaleXYZ(spellcounter, 0.26*scale, 0.26*scale, 1); spellremain = GetPlayerSpell(); ascent(i in 0..spellremain){ ObjRender_SetPosition(spellcounter, 1000+10+i*25, 1040, 0); ObjSpriteList2D_AddVertex(spellcounter); } yield; } } //---------------------------------------------------- // Edited ExRumia system //---------------------------------------------------- task TBossLife // Lifebar starts at x = 352, ends at x = 925 { let path = lifebarimg; let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objStar = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objDivision = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objLifebar = ObjPrim_Create(OBJ_SPRITE_LIST_2D); //bool BossExist = false; ObjPrim_SetTexture(obj, path); Obj_SetRenderPriorityI(obj, 72); ObjRender_SetAlpha(obj, 255); ObjPrim_SetTexture(objStar, path); Obj_SetRenderPriorityI(objStar, 70); ObjPrim_SetTexture(objDivision, path); Obj_SetRenderPriorityI(objDivision, 72); ObjPrim_SetTexture(objLifebar, path); Obj_SetRenderPriorityI(objLifebar, 70); ObjRender_SetAlpha(objLifebar, 140); //Obj_SetVisible(objLifebar, false); let lastRemStep = -1; let lifeRateRender = 0; let objScene = ID_INVALID; loop { objScene = GetEnemyBossSceneObjectID(); ObjSpriteList2D_ClearVertexCount(obj); ObjSpriteList2D_ClearVertexCount(objLifebar); ObjSpriteList2D_ClearVertexCount(objStar); ObjSpriteList2D_ClearVertexCount(objDivision); if(objScene != ID_INVALID) { //BossExist = true; ObjSpriteList2D_SetSourceRect(objLifebar, 8, 6, 801, 50); ObjSpriteList2D_SetDestCenter(objLifebar); ObjRender_SetScaleXYZ(objLifebar, 1.12, 1.25, 1); ascent (i in 0..1){ ObjRender_SetPosition(objLifebar, 455, 90, 1); ObjSpriteList2D_AddVertex(objLifebar); } RenderActiveLife(); } yield; } /*task RenderLifebar(){ ObjSprite2D_SetSourceRect(objLifebar, 5, 5, 534, 34); ObjSprite2D_SetDestCenter(objLifebar); ObjRender_SetPosition(objLifebar, 352, 20, 1); while(BossExist){ Obj_SetVisible(objLifebar, true); yield; } }*/ function RenderActiveLife() { //残りステップ let countRemStep = ObjEnemyBossScene_GetInfo(objScene, INFO_REMAIN_STEP_COUNT); if(lastRemStep != countRemStep) { //ステップが変化 lifeRateRender = 0; } //Overall active life let lifeTotalMax = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_MAX_LIFE); let lifeTotal = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_LIFE); let lifeRate = min(lifeTotal / lifeTotalMax, lifeRateRender); ObjSpriteList2D_SetSourceRect(obj, 7, 119, 800, 159); ObjSpriteList2D_SetDestRect(obj, 11, 70, 12 + (890-2) * lifeRate, 110); ObjRender_SetColorHSV(obj, -60, 384, 384); ObjSpriteList2D_AddVertex(obj); ObjRender_SetBlendType(obj, BLEND_ALPHA); //Life "division" bar ObjSpriteList2D_SetSourceRect(objDivision, 8, 56, 27, 111); //ObjRender_SetColorHSV(objDivision, 32, 255, 255); let listLifeDiv = [0] ~ ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_LIFE_RATE_LIST); ascent(iDiv in 1 .. length(listLifeDiv)-1) { let rate = listLifeDiv[iDiv]; let x = (GetStgFrameWidth()) * 0.98 * (1-rate); ObjSpriteList2D_SetDestRect(objDivision, x-4, 62, x+24, 118); ObjSpriteList2D_AddVertex(objDivision); } //Boss star rendering ObjRender_SetScaleXYZ(objStar, 0.6, 0.6, 1); ObjSpriteList2D_SetSourceRect(objStar, 0, 169, 268, 430); Obj_SetRenderPriority(objStar, 1); ascent(iStep in 0 .. countRemStep) { ObjRender_SetPosition(objStar, GetStgFrameWidth()*1.6, 35+45*iStep, 1); ObjSpriteList2D_SetDestCenter(objStar); ObjSpriteList2D_AddVertex(objStar); } lifeRateRender += 0.01; lifeRateRender = min(lifeRateRender, 1); lastRemStep = countRemStep; if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){ ObjRender_SetAlpha(obj, 60); ObjRender_SetAlpha(obj, 30); } else{ ObjRender_SetAlpha(obj, 255); ObjRender_SetAlpha(objLifebar, 140); } } } //---------------------------------------------------- //タイマー表示 //---------------------------------------------------- task TBossTimer { let textTimer = ObjText_Create(); ObjText_SetFontSize(textTimer, 35); ObjText_SetFontType(textTimer, "Connecting Chain Handserif"); //ObjText_SetMaxWidth(textTimer, GetStgFrameWidth()/6); ObjText_SetHorizontalAlignment(textTimer, ALIGNMENT_CENTER); ObjText_SetFontBold(textTimer, true); ObjText_SetFontColorTop(textTimer, 0xFFFFFF); ObjText_SetFontColorBottom(textTimer, 0xFFFFFF); ObjText_SetFontBorderType(textTimer, BORDER_FULL); ObjText_SetFontBorderColor(textTimer, 0xA639F0); ObjText_SetFontBorderWidth(textTimer, 3.4); Obj_SetRenderPriorityI(textTimer, 73); ObjRender_SetX(textTimer, GetStgFrameWidth()/8-10); ObjRender_SetY(textTimer, 110); Obj_SetVisible(textTimer, true); let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png"; let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D); ObjPrim_SetTexture(obj, lifebarimg); ObjRender_SetBlendType(obj, BLEND_ADD_RGB); Obj_SetRenderPriority(obj, 0.75); //ObjRender_SetY(obj, 38); let count = 2; let objScene = ID_INVALID; loop { objScene = GetEnemyBossSceneObjectID(); ObjSpriteList2D_ClearVertexCount(obj); if(objScene != ID_INVALID) { Obj_SetVisible(textTimer, true); RenderTimer(); } else{Obj_SetVisible(textTimer, false); } yield; } task RenderTimer() { let timer = ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF)/60; timer = min(timer, 99.99); ObjText_SetText(textTimer, "TIME: " ~ rtos("00.00", timer)); ObjSpriteList2D_SetSourceRect(obj, 404, 225, 537, 374); ObjRender_SetScaleXYZ(obj, 0.38, 0.38, 1); ObjSpriteList2D_SetDestCenter(obj); ObjRender_SetPosition(obj, 4*GetStgFrameWidth()/5+62, GetStgFrameHeight()/8-25, 1); //ObjSpriteList2D_AddVertex(obj); if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) <= 10 && ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) > 0){ if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF) % 60 == 0){_Timeout();} ObjText_SetFontBorderColor(textTimer, 0xF0396C); } else{} if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){ ObjRender_SetAlpha(textTimer, 60); } else{ ObjRender_SetAlpha(textTimer, 255); } yield; } task _Timeout(){ // HOLY FUCK THE TIMER IS RUNNING OUT BITCH ascent(i in 0..30){ ObjText_SetFontSize(textTimer, Interpolate_Decelerate(80, 45, i/30)); //ObjRender_SetScaleXYZ(obj, Interpolate_Decelerate(0.6, 0.38, i/30)); yield; } } } task TScoreAward(dascore){ let objText = ObjText_Create(); int x = rand_int(0, 99); RegularAward; task RegularAward{ let fontsizearray = [70, 70, 70, 65, 60, 65, 70, 70, 70, 40, 40]; let textarray = ["So Cool Bestie!", "Bimbo Eliminated!", "Wig Snatched!", "Neutralized Boss Sexiness!", "Gay Rights Confirmed!", "Himbo Kisses!", "Slay Button Hit!", "Yass!!!!", "Gatekept, Gaslit, Girlbossed!", "Spell Card Capture!"]; int y = rand_int(0, length(textarray)-2); ObjText_SetText(objText, textarray[y]); // Selects a random capture text from the array ObjText_SetFontSize(objText, fontsizearray[y]*1.5); ObjText_SetFontType(objText, "Exotc350 DmBd BT"); //ObjText_SetMaxWidth(objText, GetStgFrameWidth()); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER); ObjText_SetFontBold(objText, true); ObjText_SetFontColorTop(objText, 0xFFD34D); ObjText_SetFontColorBottom(objText, 0xFFF2CA); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetFontBorderColor(objText,0, 0, 0); ObjText_SetFontBorderWidth(objText, 3); Obj_SetRenderPriority(objText, 0.6); ObjRender_SetX(objText, GetStgFrameWidth()/2); ObjRender_SetY(objText, GetStgFrameHeight()/5); } let scorefinal = trunc(dascore/10) * 10; let scorescene = GetEnemyBossSceneObjectID(); if (ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SPELL_COUNT) == 0){ AddScore(scorefinal); } let strScore = "Capture Bonus +" ~ DigitToCommaArray(scorefinal); let objScore = ObjText_Create(); ObjText_SetText(objScore, strScore); ObjText_SetFontSize(objScore, 85); ObjText_SetFontType(objScore, "Anke Calligraph"); ObjText_SetMaxWidth(objScore, GetStgFrameWidth()); ObjText_SetHorizontalAlignment(objScore, ALIGNMENT_CENTER); ObjText_SetFontBold(objScore, true); ObjText_SetFontColorTop(objScore, 0x9C2400); ObjText_SetFontColorBottom(objScore, 0xFF982A); ObjText_SetFontBorderType(objScore, BORDER_FULL); ObjText_SetFontBorderColor(objScore, 255, 255, 255); ObjText_SetFontBorderWidth(objScore, 3); Obj_SetRenderPriority(objScore, 0.6); ObjRender_SetX(objScore, GetStgFrameWidth()/2 - (GetStgFrameWidth()/2-5)); ObjRender_SetY(objScore, GetStgFrameHeight()/3.2-15); wait(120); Obj_Delete(objText); Obj_Delete(objScore); } //---------------------------------------------------- //FPS表示 //---------------------------------------------------- task TCurrentFps() { let objText = ObjText_Create(); ObjText_SetFontSize(objText, 48); ObjText_SetFontBold(objText, true); ObjText_SetFontType(objText, "Anke Calligraph"); ObjText_SetFontColorTop(objText, 0x6747FF); ObjText_SetFontColorBottom(objText, 0xAEC4FF); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetFontBorderColor(objText, 255, 255, 255); ObjText_SetFontBorderWidth(objText, 1.5); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_RIGHT); ObjText_SetMaxWidth(objText, GetScreenWidth() - 8); Obj_SetRenderPriority(objText, 1.0); ObjRender_SetX(objText, 0); ObjRender_SetY(objText, GetScreenHeight() - 48); loop { let fps = GetCurrentFps(); let text = vtos("1.2f", fps) ~ "fps"; ObjText_SetText(objText, text); yield; } } task TReplayFps() { if(!IsReplay()){return;} let objText = ObjText_Create(); ObjText_SetFontSize(objText, 12); ObjText_SetFontBold(objText, true); ObjText_SetFontColorTop(objText, 128, 128, 255); ObjText_SetFontColorBottom(objText, 64, 64, 255); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetFontBorderColor(objText,255, 255, 255); ObjText_SetFontBorderWidth(objText, 1); Obj_SetRenderPriority(objText, 1.0); let px = GetStgFrameLeft() + GetStgFrameWidth() - 18; let py = GetStgFrameTop() + GetScreenHeight() - 14; ObjRender_SetX(objText, px); ObjRender_SetY(objText, py); loop { let fps = GetReplayFps(); let text = vtos("02d", fps); ObjText_SetText(objText, text); yield; } } //---------------------------------------------------- //ユーティリティ //----------------------------------------------------