// Valid types: PIV_100, PIV_250, PIV_500 float universalItemAlpha = GetAreaCommonData("Config", "ItemOpacity", 60); const EV_DROP_POINT_ENEMY = EV_USER + 200i; const EV_DROP_PIV_ENEMY = EV_USER + 201i; const EV_SINGLE_ITEM_DROP = EV_USER + 202i; const EV_DROP_EXTEND = EV_USER + 203i; function CreatePIVItem(itemtype, x, y){ let PIVItem = CreateItemU1(itemtype, x, y, 0); ObjItem_SetDefaultCollectMovement(PIVItem, false); async{ wait(20); ObjMove_SetMaxSpeed(PIVItem, 24); ObjItem_SetMoveToPlayer(PIVItem, true); } //ObjItem_SetAutoCollectEnableFlags(PIVItem, ITEM_AUTOCOLLECT_ALL); ObjItem_SetIntersectionRadius(PIVItem, 60); ObjRender_SetScaleXYZ(PIVItem, 0.85, 0.85, 1); ObjRender_SetAlpha(PIVItem, 255*(universalItemAlpha/100)); async{ while(!Obj_IsDeleted(PIVItem)){ float angz = ObjRender_GetAngleZ(PIVItem); ObjRender_SetAngleZ(PIVItem, angz+3.5); yield; } } return PIVItem; } // Valid types: POINT_REGULAR, POINT_BHESTIE, POINT_RAINBOW function CreateScoreItem(itemtype, x, y){ let ScoreItem = CreateItemU1(itemtype, x + rand(-60, 60), y + rand(-60, 60), 0); ObjItem_SetDefaultCollectMovement(ScoreItem, false); async{ wait(45); ObjItem_SetMoveToPlayer(ScoreItem, true); } //ObjItem_SetAutoCollectEnableFlags(ScoreItem, ITEM_AUTOCOLLECT_ALL); ObjItem_SetIntersectionRadius(ScoreItem, 60); ObjItem_SetRenderScoreEnable(ScoreItem, false); //ObjRender_SetScaleXYZ(ScoreItem, 0.7, 0.7, 1); ObjRender_SetAlpha(ScoreItem, 255*(universalItemAlpha/100)); //ObjMove_AddPatternA2(ScoreItem, 60, NO_CHANGE, 90, 0.12, 5.45, 0); return ScoreItem; } function CreateCancelItem(x, y){ let CancelItem = CreateItemU1(POINT_CANCEL, x, y, 0); ObjItem_SetDefaultCollectMovement(CancelItem, false); async{ wait(45); ObjItem_SetMoveToPlayer(CancelItem, true); ObjMove_SetMaxSpeed(CancelItem, 24); } ObjItem_SetAutoCollectEnableFlags(CancelItem, ITEM_AUTOCOLLECT_ALL); ObjItem_SetRenderScoreEnable(CancelItem, false); ObjItem_SetIntersectionRadius(CancelItem, 60); ObjRender_SetScaleXYZ(CancelItem, 0.6, 0.6, 1); ObjRender_SetAlpha(CancelItem, 255*(universalItemAlpha/100)); async{ while(!Obj_IsDeleted(CancelItem)){ float angz = ObjRender_GetAngleZ(CancelItem); ObjRender_SetAngleZ(CancelItem, angz+2); yield; } } return CancelItem; } // Valid types: EXTEND_LIFE, EXTEND_SPELL function CreateExtendItem(itemtype, x, y){ let ExtendItem = CreateItemU2(itemtype, x, y, x, y-125, 0); ObjItem_SetDefaultCollectMovement(ExtendItem, false); //ObjItem_SetMoveToPlayer(ExtendItem, true); ObjItem_SetAutoCollectEnableFlags(ExtendItem, ITEM_AUTOCOLLECT_ALL); ObjRender_SetScaleXYZ(ExtendItem, 1.5, 1.5, 1); Obj_SetRenderPriorityI(ExtendItem, 49); async{ wait(30); ObjItem_SetMoveToPlayer(ExtendItem, true); //ObjMove_SetMaxSpeed(CancelItem, 24); } return ExtendItem; } // Summoning the actual items function NonspellItemDrop(scene, x, y){ if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0){ loop(14){ CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45)); } } else{ loop(8){ CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45)); } } } function SpellItemDrop(scene, x, y){ if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) == 0){ loop(20){ CreateScoreItem(POINT_BHESTIE, x+rand(-75, 75), y+rand(-45, 45)); } loop(10){ CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45)); } } else if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) >> 0){ loop(12){ CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45)); } } else{} }