#TouhouDanmakufu[Plural] #ScriptVersion[3] #Title["Boss Plural"] #Text["..."] #System["script/KevinSystem/Kevin_System.txt"] //#Player["script/KevinPackage/KevinScript_Players/PankevKouda/KevKou_Main.dnh", "script/KevinPackage/KevinScript_Players/MariHousui/MariHousui_Main.dnh"] let csd = GetCurrentScriptDirectory(); let obj = ObjEnemyBossScene_Create(); int objBGM = ObjSound_Create(); #include "script/KevinSystem/Universal_Lib.txt" #include "script/game/Stage_Background.dnh" bool bossTrueStart = false; float BGMRate = GetAreaCommonData("Config", "BGMVol", 100) * 0.01; @Event{ alternative (GetEventType()) case(EV_PAUSE_ENTER){ if (bossTrueStart) {ObjSound_Stop(objBGM);} } case(EV_PAUSE_LEAVE){ if (bossTrueStart) {ObjSound_Play(objBGM);} } } @Initialize{ if(!IsCommonDataAreaExists("PIV")){ CreateCommonDataArea("PIV"); SetAreaCommonData("PIV", "currentvalue", 10000); } else{} SetPlayerLife(GetAreaCommonData("Config", "StartingLife", 5)); SetAutoDeleteObject(true); ObjSound_Load(objBGM, "script/game/resourceLib/bossTheme.ogg"); ObjSound_SetSoundDivision(objBGM, SOUND_BGM); ObjSound_SetResumeEnable(objBGM, true); ObjSound_SetLoopEnable(objBGM, true); ObjSound_SetLoopTime(objBGM, 0.00, 89.618); ObjSound_SetVolumeRate(objBGM, 99*BGMRate); PluralTask(); } @MainLoop{ yield; } @Finalize { } /* TO DO: + Single *syncing* - ensure that the boss stays at the same position */ // Task to handle the plural's boss scene task PluralTask(){ // Registering individual singles ObjEnemyBossScene_Add(obj, 0, csd ~ "Non1.dnh"); ObjEnemyBossScene_Add(obj, 0, csd ~ "Spell1.dnh"); ObjEnemyBossScene_Add(obj, 0, csd ~ "Non2.dnh"); ObjEnemyBossScene_Add(obj, 0, csd ~ "Spell2.dnh"); ObjEnemyBossScene_Add(obj, 0, csd ~ "Non3.dnh"); ObjEnemyBossScene_Add(obj, 0, csd ~ "Spell3.dnh"); _ScrollBackground(); // Loading and registering the boss scene ObjEnemyBossScene_LoadInThread(obj); ObjEnemyBossScene_Regist(obj); bossTrueStart = true; ObjSound_Play(objBGM); async{ while(GetPlayerState() != STATE_END){yield;} ObjSound_Stop(objBGM); } while(!Obj_IsDeleted(obj)){ yield; } ObjSound_Stop(objBGM); bossTrueStart = false; _ExplosionEffect(GetCommonData("Boss Position X", STG_WIDTH/2), GetCommonData("Boss Position Y", STG_WIDTH/2), PetalEffect); SetAutoDeleteObject(true); wait(120); CloseScript(GetOwnScriptID()); }