function ImgLoad(){ string[] imgList = GetFilePathList("script/Jam10/PackageLib/"); for each (string img in ref imgList){ if (GetFileExtension(img) == ".png" || GetFileExtension(img) == ".jpg") {LoadTextureEx(img, true, true);} else{continue;} } } task _RenderTitleBackground(){ // Create all images // BG int BG = _Create2DImage("script/Jam10/PackageLib/Img.png", [0, 0, 2560, 720]); //LoadTextureEx(BG, true, true); Obj_SetRenderPriorityI(BG, 0); ObjSprite2D_SetDestCenter(BG); ObjRender_SetPosition(BG, GetScreenWidth()/2, GetScreenHeight()/2, 0); // Card rings /* // Large int cardRing1 = _Create2DImage("script/GunnerParade/PackageLib/Title_CardRing1.png", [0, 0, 1024, 1024]); //LoadTextureEx(cardRing1, true, true); Obj_SetRenderPriorityI(cardRing1, 2); ObjSprite2D_SetDestCenter(cardRing1); ObjRender_SetScaleXYZ(cardRing1, 2); // Small int cardRing2 = _Create2DImage("script/GunnerParade/PackageLib/Title_CardRing2.png", [0, 0, 1024, 1024]); //LoadTextureEx(cardRing2, true, true); Obj_SetRenderPriorityI(cardRing2, 1); ObjSprite2D_SetDestCenter(cardRing2); ObjRender_SetScaleXYZ(cardRing2, 1.75); // Anim while(true){ ObjRender_SetPosition(cardRing1, 1536, 128, 1); ObjRender_SetPosition(cardRing2, 360, 1000, 1); ObjRender_SetAngleZ(cardRing1, ObjRender_GetAngleZ(cardRing1)+0.25); ObjRender_SetAngleZ(cardRing2, ObjRender_GetAngleZ(cardRing2)+0.5); if(IsGameStart){ Obj_SetVisible(BG, false); Obj_SetVisible(cardRing1, false); Obj_SetVisible(cardRing2, false); } else{ Obj_SetVisible(BG, true); Obj_SetVisible(cardRing1, true); Obj_SetVisible(cardRing2, true); } yield; } */ } function TInstallFont{ /* // JP Text InstallFont(dirSystem ~ "./font/FOT-NewCinemaAStd-D_1.otf"); InstallFont(dirSystem ~ "./font/Corporate-Logo-Rounded.otf"); InstallFont(dirSystem ~ "./font/OtsutomeFont_Ver3.ttf"); // English Text InstallFont(dirSystem ~ "./font/Revue Regular.ttf"); InstallFont(dirSystem ~ "./font/Uni Sans Heavy.otf"); InstallFont(dirSystem ~ "./font/Exotic 350 Demi Bold BT.ttf"); InstallFont(dirSystem ~ "./font/unispace rg.ttf"); InstallFont(dirSystem ~ "./font/Connecting Chain Handserif.ttf"); InstallFont(dirSystem ~ "./font/AnkeCall.ttf"); */ // Misc InstallFont(dirSystem ~ "./font/origa___.ttf"); string[] FontList = GetFilePathList("script/KevinSystem/font/"); for each(string font in ref FontList){ InstallFont(font); } } function CreateTextObject( float mx, my, size, string text, font, int colorTop, colorBottom, int borderColor, borderWidth, int renderPriority ){ let obj = ObjText_Create(); ObjText_SetText(obj, text); ObjText_SetFontSize(obj, size); ObjText_SetFontType(obj, font); ObjText_SetFontColorTop(obj, colorTop); ObjText_SetFontColorBottom(obj, colorBottom); ObjText_SetFontBorderType(obj, BORDER_FULL); ObjText_SetFontBorderColor(obj, borderColor); ObjText_SetFontBorderWidth(obj, borderWidth); Obj_SetRenderPriorityI(obj, renderPriority); ObjRender_SetX(obj, mx); ObjRender_SetY(obj, my); return obj; } function _Create2DImage(imgpath, int[] rectarray){ int imgname = ObjPrim_Create(OBJ_SPRITE_2D); ObjPrim_SetTexture(imgname, imgpath); ObjSprite2D_SetSourceRect(imgname, rectarray); ObjSprite2D_SetDestCenter(imgname); //ObjRender_SetPosition(imgname, positionstart) return imgname; } function DigitToCommaArray(num){ //Natashinitai let srcStr = IntToString(num); let res = []; let nChar = 0; for(let i = length(srcStr) - 1; i >= 0; i--){ res = [srcStr[i]] ~ res; nChar++; if(nChar % 3 == 0 && i > 0) res = "," ~ res; } return res; } function TMenuItem( int renderPriority, string font, float mx, my, size, int fontColorTop, fontColorBottom, fontColorBorder, string text ) { int objText = CreateTextObject( mx, my, size, text, font, 0xFFFFFF, 0xFFFFFF, 0x070076, size/10, 2 ); int objSelect = CreateTextObject( mx, my, size, text, font, 0xFFFFFF, 0xFFFFFF, 0x070076, size/10, 2 ); //ObjText_SetMaxWidth(objText, GetScreenWidth()); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER); //ObjText_SetMaxWidth(objSelect, GetScreenWidth); ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER); ObjRender_SetBlendType(objSelect, BLEND_ADD_ARGB); Obj_SetVisible(objSelect, false); // Menu logic handled in functions return [objText, objSelect]; }