#TouhouDanmakufu[Plural] #ScriptVersion[3] #Title["Game Plural"] #Text["pilk"] #System["script/KevinSystem/Kevin_System.txt"] //#Player["script/KevinPackage/KevinScript_Players/PankevKouda/KevKou_Main.dnh", "script/KevinPackage/KevinScript_Players/MariHousui/MariHousui_Main.dnh"] let csd = GetCurrentScriptDirectory(); let obj = ObjEnemyBossScene_Create(); int objBGM = ObjSound_Create(); int objBGMBoss = ObjSound_Create(); #include "script/KevinSystem/Universal_Lib.txt" #include "script/KevinSystem/kevin_system/Lib_Const.dnh" #include "script/Jam10/Stage_Background.dnh" int LifeStart = GetCommonData("Starting Lives", 3); bool stageStart = false; bool bossStart = false; float BGMRate = GetAreaCommonData("Config", "BGMVol", 100) * 0.01; let POINTER_CHAIN = LoadAreaCommonDataValuePointer("PIV", "ChainAmount", 1); let POINTER_CHAINGAUGE = LoadAreaCommonDataValuePointer("PIV", "ChainGauge", 0); let POINTER_SPECIALAMMO = LoadAreaCommonDataValuePointer("PIV", "SpecialAmmo", 100); let POINTER_SPECIALCHECK = LoadAreaCommonDataValuePointer("PIV", "IsUsingSpecial", false); let POINTER_CHAINCHECK = LoadAreaCommonDataValuePointer("PIV", "IsChaining", false); string DATA_PLAYER = ""; string DATA_DIFFICULTY = ""; @Event{ alternative (GetEventType()) case(EV_START_MUSIC){ stageStart = true; ObjSound_Play(objBGM); } case(EV_BOSS_MUSIC){ bossStart = true; ObjSound_Stop(objBGM); ObjSound_Play(objBGMBoss); } case(EV_PAUSE_ENTER){ if (stageStart) { if(bossStart){ ObjSound_Stop(objBGMBoss); } else{ ObjSound_Stop(objBGM); } } } case(EV_PAUSE_LEAVE){ if (stageStart) { if(bossStart){ ObjSound_Play(objBGMBoss); } else{ ObjSound_Play(objBGM); } } } } @Initialize{ SetCommonDataPtr(POINTER_CHAIN, 1); SetCommonDataPtr(POINTER_CHAINGAUGE, 0); SetCommonDataPtr(POINTER_SPECIALAMMO, 100); SetCommonDataPtr(POINTER_SPECIALCHECK, false); SetCommonDataPtr(POINTER_CHAINCHECK, false); SetCommonData("Flying Defeated", 0); SetCommonData("Ground Defeated", 0); //SetCommonData("IsBomb", false); SetCommonData("Rank", 1); if(!IsCommonDataAreaExists("PIV")){ CreateCommonDataArea("PIV"); SetAreaCommonData("PIV", "currentvalue", 1000); SetAreaCommonData("PIV", "ChainAmount", 1); } else{ SetAreaCommonData("PIV", "ChainAmount", 1); SetAreaCommonData("PIV", "currentvalue", 1000); } SetPlayerLife(GetAreaCommonData("Config", "StartingLife", 3)); SetAutoDeleteObject(true); // 0: Yal, 1: Wareya //SetAreaCommonData("Config", "BGMSelect", "Wareya"); /* if(GetAreaCommonData("Config", "BGMSelect", 0) == 1){ ObjSound_Load(objBGM, "script/game/resourceLib/BossTheme_Wareya1.ogg"); ObjSound_SetLoopTime(objBGM, 1.644, 51.110); } else{ ObjSound_Load(objBGM, "script/game/resourceLib/BossTheme_Yal.ogg"); ObjSound_SetLoopTime(objBGM, 0.001, 92.81); } */ InitiateData(); ObjSound_Load(objBGM, "script/Jam10/resourceLib/StageTheme.mp3"); ObjSound_SetSoundDivision(objBGM, SOUND_BGM); ObjSound_SetResumeEnable(objBGM, true); ObjSound_SetLoopEnable(objBGM, true); ObjSound_SetLoopTime(objBGM, 22.72, 79.52); ObjSound_Load(objBGMBoss, "script/Jam10/resourceLib/BossTheme.mp3"); ObjSound_SetSoundDivision(objBGMBoss, SOUND_BGM); ObjSound_SetResumeEnable(objBGMBoss, true); ObjSound_SetLoopEnable(objBGMBoss, false); ObjSound_SetVolumeRate(objBGMBoss, 100*BGMRate); ObjSound_SetVolumeRate(objBGM, 100*BGMRate); PluralTask(); } @MainLoop{ yield; } @Finalize { } task InitiateData(){ DATA_PLAYER = GetPlayerReplayName(); DATA_DIFFICULTY = GetCommonData("Difficulty", "Standard"); } /* TO DO: + Single *syncing* - ensure that the boss stays at the same position */ // Task to handle the plural's boss scene task PluralTask(){ // Registering individual singles ObjEnemyBossScene_Add(obj, 0, csd ~ "NarumiSTG.dnh"); ObjEnemyBossScene_LoadInThread(obj); _ScrollBackground(); // Loading and registering the boss scene ObjEnemyBossScene_Regist(obj); async{ while(GetPlayerState() != STATE_END){yield;} ObjSound_Stop(objBGM); ObjSound_Stop(objBGMBoss); } while(!Obj_IsDeleted(obj)){ yield; } ObjSound_Stop(objBGM); ObjSound_Stop(objBGMBoss); stageStart = false; bossStart = false; //_ExplosionEffect(GetCommonData("Boss Position X", STG_WIDTH/2), GetCommonData("Boss Position Y", STG_WIDTH/2), PetalEffect); if(!IsReplay() & LifeStart <= 3){ int highScore = GetAreaCommonData("Data_" ~ DATA_PLAYER, "HighScore_" ~ DATA_DIFFICULTY, 0); int curScore = trunc(GetCommonData("Run Score", 0)/10)*10; if(curScore > highScore){SetAreaCommonData("Data_" ~ DATA_PLAYER, "HighScore_" ~ DATA_DIFFICULTY, curScore);} else{} } string savefile = ""; if (DATA_PLAYER == "Narumi") {savefile = "data_Pl0.dat";} else if (DATA_PLAYER == "Kouryuu") {savefile = "data_Pl1.dat";} else {savefile = "data_ERROR.dat";} SaveCommonDataAreaA2("Data_" ~ DATA_PLAYER, "script/Jam10/" ~ savefile); SetAutoDeleteObject(true); CloseScript(GetOwnScriptID()); }