shot_image = "./playerlib/PlSheet_Kouryuu.png" ShotData{ id = 0 // Dummy rect = (0,0,0,0) render = ALPHA alpha = 0 collision = 32 } // Option ShotData{ id = 1 rect = (0, 192, 128, 384) render = ALPHA alpha = 255 fixed_angle = true collision = 0 // Hitbox of arrows is not centered on the sprite } // Fire ShotData{ id = 2 rect = (128, 192, 256, 384) render = ALPHA alpha = 255 collision = 64 // Hitbox of arrows is not centered on the sprite } // Laser ShotData{ id = 3 rect = (256, 192, 384, 384) render = ALPHA alpha = 255 collision = 64 // Hitbox of arrows is not centered on the sprite } // Laser 2 ShotData{ id = 4 rect = (384, 192, 512, 384) render = ALPHA alpha = 255 collision = 64 // Hitbox of arrows is not centered on the sprite } // Slash ShotData{ id = 5 rect = (512, 192, 640, 384) render = ALPHA alpha = 255 collision = 64 // Hitbox of arrows is not centered on the sprite }