// SYSTEM FOR STATION GAME let dirCurrent = GetCurrentScriptDirectory(); // Change accordingly! int offsetX = 1551; int baseY = 155; int spaceY = 135; float scale = 1.15*1.6; int sel = 0; // Item, life, spell graphics let graphicimg = dirCurrent ~ "./img/yo.png"; let lifebarimg = dirCurrent ~ "./img/lifebar.png"; LoadTextureEx(graphicimg, true, true); let pointerPIV; //#include "./../script/soundtask.txt" #include "script/KevinSystem/Init.dnh" #include "script/KevinSystem/kevin_system/Lib_Const.dnh" #include "script/KevinSystem/GeneralSoundLib.txt" #include "script/default_system/Default_Effect.txt" #include "script/KevinSystem/kevin_system/Kevin_EffectLib.dnh" @Initialize { if(!IsCommonDataAreaExists("PIV")){ CreateCommonDataArea("PIV"); SetAreaCommonData("PIV", "currentvalue", 10000); } else{} pointerPIV = LoadAreaCommonDataValuePointer("PIV", "currentvalue", 10000); _SoundTask(); SetAreaCommonData("ScriptID", "SystemID", GetOwnScriptID()); //SetCommonDataPtr("SystemIDPtr", GetOwnScriptID()); SetStgFrame(0, 0, 1280, 720, 20, 80); sel = prand_int(0, 99); // Pixel art SetShotTextureFilter(FILTER_NONE, FILTER_NONE); SetItemTextureFilter(FILTER_NONE, FILTER_NONE); SetPauseScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_Pause.txt"); SetEndSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_EndScene.txt"); SetReplaySaveSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_ReplaySave.txt"); InitEffect(); InitFrame(); //TInstallFont(); Moved to package. TScore(); LifeDisplay(); //TGraze(); //SetPlayerLife(9); //SpellDisplay(); THighScore(); //TValueDisplay(); StartItemScript(dirCurrent ~ "./kevin_system/KevinSystem_Item.txt"); TExtendSystem(); //TBossLife(); TBossTimer(); TCurrentFps(); TReplayFps(); //_SoundTask; } @MainLoop { yield; } @Event { alternative(GetEventType()) case(EV_START_BOSS_SPELL) { let path = dirCurrent ~ "Default_System_MagicCircle.txt"; let id = LoadScript(path); StartScript(id); } case(EV_GAIN_SPELL) { let objScene = GetEnemyBossSceneObjectID(); let spellbonus = ObjEnemyBossScene_GetInfo(objScene, INFO_SPELL_SCORE); TScoreAward(spellbonus); } // Arguments: [enemy x, y], particle list to use case(EV_EXPLODE) { float[] pos = GetEventArgument(0); //int listTarget = GetEventArgument(1); if(GetCommonDataPtr(EFFECTCUT_PTR, 0) >= 2){ObjSound_Play(sfxBoom);} //_EffectListPreRender(PetalEffect, imgEffect, [0, 0, 256, 256]); else{_ExplosionEffect(pos[0], pos[1], PetalEffect);} } } function CreateTextObject( float mx, my, size, string text, font, int colorTop, colorBottom, int borderColor, borderWidth, int renderPriority ){ let obj = ObjText_Create(); ObjText_SetText(obj, text); ObjText_SetFontSize(obj, size); ObjText_SetFontType(obj, font); ObjText_SetFontColorTop(obj, colorTop); ObjText_SetFontColorBottom(obj, colorBottom); ObjText_SetFontBorderType(obj, BORDER_FULL); ObjText_SetFontBorderColor(obj, borderColor); ObjText_SetFontBorderWidth(obj, borderWidth); Obj_SetRenderPriorityI(obj, renderPriority); ObjRender_SetX(obj, mx); ObjRender_SetY(obj, my); return obj; } // Grants extends based on score task TExtendSystem(){ // NEXT: Text (y around 650?) (x around 2250?) /*let NextText = CreateTextObject( 1625, 465, 30, "NEXT:", "Connecting Chain Handserif", 0xA70053, 0xA70053, 0xFFFFFF, 2, 1 );*/ //ObjText_SetFontBold(NextText, true); // Indicates the score threshold needed for the next extend let ExtendThresholdText = CreateTextObject( 1450, 160, 28, "", "Unispace", 0xFF98A9, 0xFFFFFF, 0x000000, 4, 2 ); ObjText_SetFontBold(ExtendThresholdText, true); ObjText_SetHorizontalAlignment(ExtendThresholdText, ALIGNMENT_LEFT); int len = 0; int count = 0; // Millions let req = [ ]; alternative(GetCommonData("Difficulty", "Standard")) case("Novice"){ req = [250, 500, 1000, 1800]; len = 3; } case("Standard"){ req = [400, 800, 1500, 2500]; len = 3; } others{ req = [1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 11000, 12000, 13000, 14000, 15000, 16000, 17000, 18000, 19000, 20000]; len = 19; } let next = 0; // NARUMISTG req = [ 10, 30, 60, 120, 250 ]; loop{ count = (trunc(GetScore())/10)*10; if(next <= length(req)-1){ if(count >= req[next]*1000000){ next++; SetPlayerLife(GetPlayerLife+1); ExtendSFX; ExtendEffect; } } if(next <= len){ObjText_SetText(ExtendThresholdText, "[font tc=(255, 43, 78) bc=(255, 128, 149)]NEXT: [font clr]" ~ DigitToCommaArray(req[next]*1000000));} else{ObjText_SetText(ExtendThresholdText, "MAXIMUM");} yield; } } task ExtendEffect(){ int time = 30; int timeDisappear = 30; float x = GetPlayerX(); float y = GetPlayerY()-90; int extendText = CreateTextObject( x, y, 75, "Life[r]Extend!", "Exotc350 DmBd BT", 0xFF61AE, 0xFFFFFF, 0x5E0064, 6, 42 ); ObjText_SetLinePitch(extendText, -2); ObjText_SetFontBold(extendText, true); ObjText_SetHorizontalAlignment(extendText, ALIGNMENT_CENTER); ascent(i in 0..time){ ObjRender_SetY(extendText, Interpolate_Decelerate(y, y-120, i/time)); yield; } wait(15); ascent(i in 0..timeDisappear){ ObjRender_SetAlpha(extendText, Interpolate_Decelerate(255, 0, i/timeDisappear)); yield; } Obj_Delete(extendText); } //---------------------------------------------------- //枠外の背景表示 //---------------------------------------------------- task InitFrame() { let path1 = GetCurrentScriptDirectory() ~ "img/HUD1.png"; let path2 = GetCurrentScriptDirectory() ~ "img/HUD2.png"; let obj1 = ObjPrim_Create(OBJ_SPRITE_2D); let obj2 = ObjPrim_Create(OBJ_SPRITE_2D); LoadTextureEx(path1, true, true); LoadTextureEx(path2, true, true); ObjPrim_SetTexture(obj1, path1); ObjPrim_SetTexture(obj2, path2); int[] arr = [obj1, obj2]; for each(int obj in ref arr){ ObjRender_SetTextureFilterMag(obj, FILTER_NONE); ObjRender_SetTextureFilterMin(obj, FILTER_NONE); ObjRender_SetTextureFilterMip(obj, FILTER_NONE); Obj_SetRenderPriority(obj, 79); ObjSprite2D_SetSourceRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight()); ObjSprite2D_SetDestRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight()); } // If player moves to vertical bounds, lower opacity while(true){ if(GetPlayerY() > GetStgFrameHeight() * 7/8){ ObjRender_SetAlpha(obj2, 125); } else{ObjRender_SetAlpha(obj2, 255);} if(GetPlayerY() < GetStgFrameHeight() * 1/8){ ObjRender_SetAlpha(obj1, 125); } else{ObjRender_SetAlpha(obj1, 255);} yield; } } //---------------------------------------------------- //スコア表示 //---------------------------------------------------- task THighScore(){ let DATA_PLAYER = GetPlayerReplayName(); let DATA_DIFFICULTY = GetCommonData("Difficulty", "Standard"); let objScoreNo = ObjText_Create(); ObjText_SetFontSize(objScoreNo, 32); ObjText_SetFontBold(objScoreNo, true); ObjText_SetFontType(objScoreNo, "GravityBold8"); ObjText_SetFontColorTop(objScoreNo, 0xFFFFFF); ObjText_SetFontColorBottom(objScoreNo, 0xFFB061); ObjText_SetFontBorderType(objScoreNo, BORDER_FULL); ObjText_SetFontBorderColor(objScoreNo, 0xAB3D00); ObjText_SetFontBorderWidth(objScoreNo, 4); //ObjText_SetFontWeight(objScoreNo, 1000); Obj_SetRenderPriorityI(objScoreNo, 79); ObjText_SetSidePitch(objScoreNo, -2); ObjRender_SetPosition(objScoreNo, 192, 12, 0); while(true){ let score = GetAreaCommonData("Data_" ~ DATA_PLAYER, "HighScore_" ~ DATA_DIFFICULTY, 0); score = min(score,999999999990); let yass = DigitToCommaArray(score); ObjText_SetText(objScoreNo, yass); yield; } } task TScore(){ // New score system using rtos // For score with zeroes at the end: Truncate score/10, and then multiply it by 10 let objScoreNo = ObjText_Create(); ObjText_SetFontSize(objScoreNo, 32); ObjText_SetFontBold(objScoreNo, true); ObjText_SetFontType(objScoreNo, "GravityBold8"); ObjText_SetFontColorTop(objScoreNo, 0xFFFFFF); ObjText_SetFontColorBottom(objScoreNo, 0x8944CE); ObjText_SetFontBorderType(objScoreNo, BORDER_FULL); ObjText_SetFontBorderColor(objScoreNo, 0x391339); ObjText_SetFontBorderWidth(objScoreNo, 4); //ObjText_SetFontWeight(objScoreNo, 1000); Obj_SetRenderPriorityI(objScoreNo, 79); ObjText_SetSidePitch(objScoreNo, -2); ObjRender_SetPosition(objScoreNo, 192, 56, 0); while(true){ if(GetPlayerY() < GetStgFrameHeight() * 1/8){ ObjRender_SetAlpha(objScoreNo, 125); } else{ObjRender_SetAlpha(objScoreNo, 255);} let score = trunc(GetScore()/10) * 10; score = min(score,999999999990); let yass = DigitToCommaArray(score); ObjText_SetText(objScoreNo, yass); yield; } } function DigitToCommaArray(num){ //Natashinitai let srcStr = IntToString(num); let res = []; let nChar = 0; for(let i = length(srcStr) - 1; i >= 0; i--){ res = [srcStr[i]] ~ res; nChar++; if(nChar % 3 == 0 && i > 0) res = "," ~ res; } return res; } //---------------------------------------------------- //Graze表示 //---------------------------------------------------- task TGraze() { let grazenum = ObjText_Create(); ObjText_SetFontSize(grazenum, 58); ObjText_SetFontBold(grazenum, true); ObjText_SetFontType(grazenum, "Anke Calligraph"); ObjText_SetFontColorTop(grazenum, 0x8898A3); ObjText_SetFontColorBottom(grazenum, 0xD2E0FF); ObjText_SetFontBorderType(grazenum, BORDER_FULL); ObjText_SetFontBorderColor(grazenum, 0xFFFFFF); ObjText_SetFontBorderWidth(grazenum, 3); Obj_SetRenderPriorityI(grazenum, 1); ObjRender_SetX(grazenum, offsetX-10); ObjRender_SetY(grazenum, baseY*0.8+spaceY*5); while(true){ let graze = GetGraze(); ObjText_SetText(grazenum, rtos("00000", graze)); yield; } } task TValueDisplay(){ let objPIVNum = ObjText_Create(); ObjText_SetFontSize(objPIVNum, 45); ObjText_SetFontBold(objPIVNum, true); ObjText_SetFontType(objPIVNum, "Origami Mommy"); ObjText_SetFontColorTop(objPIVNum,0xFFFFFF); ObjText_SetFontColorBottom(objPIVNum,0xFFFFFF); ObjText_SetFontBorderType(objPIVNum, BORDER_FULL); ObjText_SetFontBorderColor(objPIVNum, 0xDC47C8); ObjText_SetFontBorderWidth(objPIVNum, 4); ObjText_SetHorizontalAlignment(objPIVNum, ALIGNMENT_LEFT); //ObjText_SetFontWeight(objPIVNum, 1000); Obj_SetRenderPriorityI(objPIVNum, 2); //ObjText_SetSidePitch(objPIVNum, -3); ObjRender_SetPosition(objPIVNum, 1440, 275, 0); // DEBUG //Obj_SetVisible(objPIV, false); int value = 0; while(true){ value = min(GetCommonDataPtr(pointerPIV, 10000), 9999999990); //PIVMultiplierValue = value/1000; let yass = vtos("-5.2f", value/10000); if(value < 100000){ObjText_SetText(objPIVNum, yass ~ "[font size=25 ox=-24 oy=18]x");} else{ObjText_SetText(objPIVNum, yass ~ "[font size=25 oy=18]x");} yield; } } //---------------------------------------------------- //残機表示 //---------------------------------------------------- /*task TPlayerLife { let lifenum = ObjText_Create(); ObjText_SetFontSize(lifenum, 22); ObjText_SetFontBold(lifenum, false); ObjText_SetFontType(lifenum, "Unispace"); ObjText_SetFontColorTop(lifenum,255,255,255); ObjText_SetFontColorBottom(lifenum,255,255,255); Obj_SetRenderPriorityI(lifenum, 1); ObjRender_SetX(lifenum,507); ObjRender_SetY(lifenum,101); while(true){ let liferemain = GetPlayerLife(); ObjText_SetText(lifenum, rtos("00", liferemain)); yield; } }*/ //---------------------------------------------------- //残スペル表示 //---------------------------------------------------- task TPlayerSpell { let spellnum = ObjText_Create(); ObjText_SetFontSize(spellnum, 22); ObjText_SetFontBold(spellnum, false); ObjText_SetFontType(spellnum, "Unispace"); ObjText_SetFontColorTop(spellnum,255,255,255); ObjText_SetFontColorBottom(spellnum,255,255,255); Obj_SetRenderPriorityI(spellnum, 1); ObjRender_SetX(spellnum,offsetX); ObjRender_SetY(spellnum,baseY+spaceY*3); while(true){ let spellremain = GetPlayerSpell(); ObjText_SetText(spellnum, rtos("00", spellremain)); yield; } } // New life task task LifeDisplay(){ // oh god oh no let liferemain; let lifecounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let lifeshow = graphicimg; Obj_SetRenderPriorityI(lifecounter, 79); ObjPrim_SetTexture(lifecounter, lifeshow); //ObjSpriteList2D_SetSourceRect(lifecounter, 256, 0, 384, 128); //ObjRender_SetScaleXYZ(lifecounter, 0.5, 0.5, 1); //ObjSpriteList2D_SetDestCenter(lifecounter); int maxText = CreateTextObject( 1440, 390, 45, "ASCENSION", "Origami Mommy", 0x280644, 0x701582, 0xD1B4FF, 3.5, 2 ); ObjText_SetFontWeight(maxText, 1000); int MaxLife = GetCommonData("Life Limit", 99999); loop{ SetPlayerLife(min(MaxLife, GetPlayerLife())); if(GetPlayerY() < GetStgFrameHeight() * 1/8){ ObjRender_SetAlpha(lifecounter, 125); } else{ObjRender_SetAlpha(lifecounter, 255);} ObjSpriteList2D_ClearVertexCount(lifecounter); ObjSpriteList2D_SetSourceRect(lifecounter, 608, 288, 640, 288+32); ObjRender_SetTextureFilterMag(lifecounter, FILTER_NONE); ObjSpriteList2D_SetDestCenter(lifecounter); ObjRender_SetScaleXYZ(lifecounter, 2, 2, 1); liferemain = GetPlayerLife(); ascent(i in 0..liferemain){ ObjRender_SetPosition(lifecounter, 710+i*24, 30, 0); ObjSpriteList2D_AddVertex(lifecounter); } yield; } } // New spell task task SpellDisplay{ int text = CreateTextObject( 1820, 380, 32, "MAX", "Origami Mommy", 0xFFB4F7, 0xFFFFFF, 0x6600BE, 4, 2 ); Obj_SetVisible(text, false); ObjText_SetSidePitch(text, -4); ObjText_SetHorizontalAlignment(text, ALIGNMENT_CENTER); let spellremain; let spellcounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let spellshow = graphicimg; Obj_SetRenderPriorityI(spellcounter, 1); ObjPrim_SetTexture(spellcounter, spellshow); loop{ if(GetPlayerSpell() > 5){SetPlayerSpell(5);} if(GetPlayerSpell() == 5){Obj_SetVisible(text, true);} else{Obj_SetVisible(text, false);} ObjSpriteList2D_ClearVertexCount(spellcounter); ObjSpriteList2D_SetSourceRect(spellcounter, 640, 128, 768, 256); ObjSpriteList2D_SetDestCenter(spellcounter); ObjRender_SetScaleXYZ(spellcounter, 0.3*scale, 0.3*scale, 1); spellremain = GetPlayerSpell(); ascent(i in 0..spellremain){ ObjRender_SetPosition(spellcounter, 1604+i*32, 392, 0); ObjSpriteList2D_AddVertex(spellcounter); } yield; } } //---------------------------------------------------- // Edited ExRumia system //---------------------------------------------------- task TBossLife // Lifebar starts at x = 352, ends at x = 925 { let path = lifebarimg; let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objStar = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objDivision = ObjPrim_Create(OBJ_SPRITE_LIST_2D); let objLifebar = ObjPrim_Create(OBJ_SPRITE_LIST_2D); //bool BossExist = false; ObjPrim_SetTexture(obj, path); Obj_SetRenderPriorityI(obj, 72); ObjRender_SetAlpha(obj, 255); ObjPrim_SetTexture(objStar, path); Obj_SetRenderPriorityI(objStar, 70); ObjPrim_SetTexture(objDivision, path); Obj_SetRenderPriorityI(objDivision, 72); ObjPrim_SetTexture(objLifebar, path); Obj_SetRenderPriorityI(objLifebar, 70); ObjRender_SetAlpha(objLifebar, 140); //Obj_SetVisible(objLifebar, false); let lastRemStep = -1; let lifeRateRender = 0; let objScene = ID_INVALID; loop { objScene = GetEnemyBossSceneObjectID(); ObjSpriteList2D_ClearVertexCount(obj); ObjSpriteList2D_ClearVertexCount(objLifebar); ObjSpriteList2D_ClearVertexCount(objStar); ObjSpriteList2D_ClearVertexCount(objDivision); if(objScene != ID_INVALID) { //BossExist = true; ObjSpriteList2D_SetSourceRect(objLifebar, 8, 6, 801, 50); ObjSpriteList2D_SetDestCenter(objLifebar); ObjRender_SetScaleXYZ(objLifebar, 1.12, 1.25, 1); ascent (i in 0..1){ ObjRender_SetPosition(objLifebar, 455, 40, 1); ObjSpriteList2D_AddVertex(objLifebar); } RenderActiveLife(); } yield; } /*task RenderLifebar(){ ObjSprite2D_SetSourceRect(objLifebar, 5, 5, 534, 34); ObjSprite2D_SetDestCenter(objLifebar); ObjRender_SetPosition(objLifebar, 352, 20, 1); while(BossExist){ Obj_SetVisible(objLifebar, true); yield; } }*/ function RenderActiveLife() { //残りステップ let countRemStep = ObjEnemyBossScene_GetInfo(objScene, INFO_REMAIN_STEP_COUNT); if(lastRemStep != countRemStep) { //ステップが変化 lifeRateRender = 0; } //Overall active life let lifeTotalMax = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_MAX_LIFE); let lifeTotal = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_LIFE); let lifeRate = min(lifeTotal / lifeTotalMax, lifeRateRender); ObjSpriteList2D_SetSourceRect(obj, 7, 119, 800, 159); ObjSpriteList2D_SetDestRect(obj, 11, 20, 12 + (890-2) * lifeRate, 60); ObjRender_SetColorHSV(obj, -60, 384, 384); ObjSpriteList2D_AddVertex(obj); ObjRender_SetBlendType(obj, BLEND_ALPHA); //Life "division" bar ObjSpriteList2D_SetSourceRect(objDivision, 8, 56, 27, 111); //ObjRender_SetColorHSV(objDivision, 32, 255, 255); let listLifeDiv = [0] ~ ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_LIFE_RATE_LIST); ascent(iDiv in 1 .. length(listLifeDiv)-1) { let rate = listLifeDiv[iDiv]; let x = (GetStgFrameWidth()) * 0.98 * (1-rate); ObjSpriteList2D_SetDestRect(objDivision, x-4, 62, x+24, 118); ObjSpriteList2D_AddVertex(objDivision); } //Boss star rendering ObjRender_SetScaleXYZ(objStar, 0.6, 0.6, 1); ObjSpriteList2D_SetSourceRect(objStar, 0, 169, 268, 430); Obj_SetRenderPriority(objStar, 1); ascent(iStep in 0 .. countRemStep) { ObjRender_SetPosition(objStar, GetStgFrameWidth()*1.6, 35+45*iStep, 1); ObjSpriteList2D_SetDestCenter(objStar); ObjSpriteList2D_AddVertex(objStar); } lifeRateRender += 0.01; lifeRateRender = min(lifeRateRender, 1); lastRemStep = countRemStep; if(GetCommonData("IsFightingBoss", false) == true){ if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){ ObjRender_SetAlpha(obj, 60); ObjRender_SetAlpha(objLifebar, 30); } else{ ObjRender_SetAlpha(obj, 255); ObjRender_SetAlpha(objLifebar, 140); } } else{ ObjRender_SetAlpha(obj, 0); ObjRender_SetAlpha(objLifebar, 0); } } } //---------------------------------------------------- //タイマー表示 //---------------------------------------------------- task TBossTimer { let textTimer = ObjText_Create(); ObjText_SetFontSize(textTimer, 20); ObjText_SetFontType(textTimer, "GravityRegular5"); //ObjText_SetMaxWidth(textTimer, GetStgFrameWidth()/6); ObjText_SetHorizontalAlignment(textTimer, ALIGNMENT_LEFT); ObjText_SetFontBold(textTimer, true); ObjText_SetFontColorTop(textTimer, 0xFFFFFF); ObjText_SetFontColorBottom(textTimer, 0xFFFFFF); ObjText_SetFontBorderType(textTimer, BORDER_FULL); ObjText_SetFontBorderColor(textTimer, 0x45A6FF); ObjText_SetFontBorderWidth(textTimer, 5); Obj_SetRenderPriorityI(textTimer, 73); //ObjRender_SetX(textTimer, GetStgFrameWidth()/2); ObjRender_SetX(textTimer, 710); ObjRender_SetY(textTimer, 125); Obj_SetVisible(textTimer, true); let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png"; let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D); ObjPrim_SetTexture(obj, lifebarimg); ObjRender_SetBlendType(obj, BLEND_ADD_RGB); Obj_SetRenderPriority(obj, 0.75); //ObjRender_SetY(obj, 38); let count = 2; let objScene = ID_INVALID; loop { objScene = GetEnemyBossSceneObjectID(); ObjSpriteList2D_ClearVertexCount(obj); if(objScene != ID_INVALID) { Obj_SetVisible(textTimer, true); RenderTimer(); } else{Obj_SetVisible(textTimer, false); } yield; } task RenderTimer() { let timer = ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF)/60; timer = min(timer, 999.99); ObjText_SetText(textTimer, rtos("000.00", timer) ~ "[font sz=15 oy=18]s LEFT"); ObjSpriteList2D_SetSourceRect(obj, 404, 225, 537, 374); ObjRender_SetScaleXYZ(obj, 1, 1, 1); ObjSpriteList2D_SetDestCenter(obj); ObjRender_SetPosition(textTimer, 590, 55, 1); //ObjSpriteList2D_AddVertex(obj); if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) <= 10 && ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) > 0){ if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF) % 60 == 0 || ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) < 1){_Timeout();} ObjText_SetFontBorderColor(textTimer, 0xF0396C); } else{ObjText_SetFontBorderColor(textTimer, 0x45A6FF); ObjText_SetFontSize(textTimer, 35);} if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/8){ ObjRender_SetAlpha(textTimer, 60); } else{ ObjRender_SetAlpha(textTimer, 255); } yield; } task _Timeout(){ // HOLY FUCK THE TIMER IS RUNNING OUT BITCH ascent(i in 0..30){ ObjText_SetFontSize(textTimer, Interpolate_Decelerate(50, 25, i/30)); //ObjRender_SetScaleXYZ(obj, Interpolate_Decelerate(0.6, 0.38, i/30)); yield; } } } task TScoreAward(dascore){ let objText = ObjText_Create(); int x = rand_int(0, 99); RegularAward; task RegularAward{ let fontsizearray = [70, 70, 70, 65, 60, 65, 70, 70, 70, 40, 40]; let textarray = ["So Cool Bestie!", "Bimbo Eliminated!", "Wig Snatched!", "Neutralized Boss Sexiness!", "Gay Rights Confirmed!", "Himbo Kisses!", "Slay Button Hit!", "Yass!!!!", "Gatekept, Gaslit, Girlbossed!", "Spell Card Capture!"]; int y = rand_int(0, length(textarray)-2); ObjText_SetText(objText, textarray[y]); // Selects a random capture text from the array ObjText_SetFontSize(objText, fontsizearray[y]*1.5); ObjText_SetFontType(objText, "Exotc350 DmBd BT"); //ObjText_SetMaxWidth(objText, GetStgFrameWidth()); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER); ObjText_SetFontBold(objText, true); ObjText_SetFontColorTop(objText, 0xFFD34D); ObjText_SetFontColorBottom(objText, 0xFFF2CA); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetFontBorderColor(objText,0, 0, 0); ObjText_SetFontBorderWidth(objText, 3); Obj_SetRenderPriority(objText, 0.6); ObjRender_SetX(objText, GetStgFrameWidth()/2); ObjRender_SetY(objText, GetStgFrameHeight()/5); } let scorefinal = trunc(dascore/10) * 10; let scorescene = GetEnemyBossSceneObjectID(); if (ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SPELL_COUNT) == 0){ AddScore(scorefinal); } let strScore = "Capture Bonus +" ~ DigitToCommaArray(scorefinal); let objScore = ObjText_Create(); ObjText_SetText(objScore, strScore); ObjText_SetFontSize(objScore, 85); ObjText_SetFontType(objScore, "Anke Calligraph"); ObjText_SetMaxWidth(objScore, GetStgFrameWidth()); ObjText_SetHorizontalAlignment(objScore, ALIGNMENT_CENTER); ObjText_SetFontBold(objScore, true); ObjText_SetFontColorTop(objScore, 0x9C2400); ObjText_SetFontColorBottom(objScore, 0xFF982A); ObjText_SetFontBorderType(objScore, BORDER_FULL); ObjText_SetFontBorderColor(objScore, 255, 255, 255); ObjText_SetFontBorderWidth(objScore, 3); Obj_SetRenderPriority(objScore, 0.6); ObjRender_SetX(objScore, GetStgFrameWidth()/2 - (GetStgFrameWidth()/2-5)); ObjRender_SetY(objScore, GetStgFrameHeight()/3.2-15); wait(120); Obj_Delete(objText); Obj_Delete(objScore); } //---------------------------------------------------- //FPS表示 //---------------------------------------------------- task TCurrentFps() { if(IsReplay()){return;} let objText = ObjText_Create(); ObjText_SetFontSize(objText, 36); ObjText_SetFontBold(objText, true); ObjText_SetFontType(objText, "Unispace"); ObjText_SetFontColorTop(objText, 0x6747FF); ObjText_SetFontColorBottom(objText, 0xAEC4FF); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetFontBorderColor(objText, 38, 3, 93); ObjText_SetFontBorderWidth(objText, 1.5); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_RIGHT); ObjText_SetMaxWidth(objText, GetScreenWidth() - 8); Obj_SetRenderPriority(objText, 1.0); ObjRender_SetX(objText, 0); ObjRender_SetY(objText, GetScreenHeight() - 48); loop { let fps = GetCurrentFps(); let text = vtos("1.2f", fps) ~ "fps"; ObjText_SetText(objText, text); yield; } } task TReplayFps() { if(!IsReplay()){return;} let objText = ObjText_Create(); ObjText_SetFontSize(objText, 36); ObjText_SetFontType(objText, "Unispace"); ObjText_SetFontBold(objText, true); ObjText_SetFontColorTop(objText, 128, 128, 255); ObjText_SetFontColorBottom(objText, 255, 255, 255); ObjText_SetFontBorderType(objText, BORDER_FULL); ObjText_SetHorizontalAlignment(objText, ALIGNMENT_RIGHT); ObjText_SetFontBorderColor(objText,38, 3, 93); ObjText_SetFontBorderWidth(objText, 1); Obj_SetRenderPriorityI(objText, 79); let px = GetStgFrameWidth() - 10; let py = GetStgFrameHeight() - 42; ObjRender_SetX(objText, px); ObjRender_SetY(objText, py); loop { let fps = GetReplayFps(); let text = vtos("1.2f", fps); ObjText_SetText(objText, "REPLAY MODE: " ~ text ~ "fps"); yield; } } //---------------------------------------------------- //ユーティリティ //----------------------------------------------------