local { //LoadTextureEx(GetCurrentScriptDirectory~"./shot_0.png",false,true); LoadTextureEx(GetCurrentScriptDirectory~"./shot_1.png", false, true); //LoadTextureEx(GetCurrentScriptDirectory~"./shot_2.png",false,true); let current = GetCurrentScriptDirectory(); let path = [current ~ "shot_data_1.dnh"]; LoadEnemyShotData(path[0]); } let SHOT_LASER_TIP_RED = 976; let SHOT_LASER_TIP_ORANGE = 977; let SHOT_LASER_TIP_YELLOW = 978; let SHOT_LASER_TIP_OLIVE = 979; let SHOT_LASER_TIP_GREEN = 980; let SHOT_LASER_TIP_MINT = 981; let SHOT_LASER_TIP_AQUA = 982; let SHOT_LASER_TIP_AZURE = 983; let SHOT_LASER_TIP_BLUE = 984; let SHOT_LASER_TIP_PURPLE = 985; let SHOT_LASER_TIP_MAGENTA = 986; let SHOT_LASER_TIP_PINK = 987; let SHOT_LASER_TIP_GREY = 988; let SHOT_CURVY_LASER_RED = 1028; let SHOT_CURVY_LASER_ORANGE = 1029; let SHOT_CURVY_LASER_YELLOW = 1030; let SHOT_CURVY_LASER_OLIVE = 1031; let SHOT_CURVY_LASER_GREEN = 1032; let SHOT_CURVY_LASER_MINT = 1033; let SHOT_CURVY_LASER_AQUA = 1034; let SHOT_CURVY_LASER_AZURE = 1035; let SHOT_CURVY_LASER_BLUE = 1036; let SHOT_CURVY_LASER_PURPLE = 1037; let SHOT_CURVY_LASER_MAGENTA = 1038; let SHOT_CURVY_LASER_PINK = 1039; let SHOT_CURVY_LASER_GREY = 1040; let SHOT_LIGHTNING = 1041;