shot_image = "./playerlib/PlSheet_Narumi.png" ShotData{ id = 0 // Dummy rect = (0,0,0,0) render = ALPHA alpha = 0 collision = 32 } // Fire ShotData{ id = 1 rect = (640, 256, 768, 384) render = ALPHA alpha = 255 collision = 64 // Hitbox of arrows is not centered on the sprite } // Golem ShotData{ id = 2 rect = (640, 0, 896, 256) render = ALPHA alpha = 255 collision = 128 // Hitbox of arrows is not centered on the sprite }