local { let current = GetCurrentScriptDirectory(); let path = current ~ "Default_ShotData.txt"; LoadEnemyShotData(path); } // 粒弾 -------------------------------- let DS_BALL_SS_RED = 1; let DS_BALL_SS_ORANGE = 2; let DS_BALL_SS_YELLOW = 3; let DS_BALL_SS_GREEN = 4; let DS_BALL_SS_SKY = 5; let DS_BALL_SS_BLUE = 6; let DS_BALL_SS_PURPLE = 7; let DS_BALL_SS_WHITE = 8; // 小弾 -------------------------------- let DS_BALL_S_RED = 9; let DS_BALL_S_ORANGE = 10; let DS_BALL_S_YELLOW = 11; let DS_BALL_S_GREEN = 12; let DS_BALL_S_SKY = 13; let DS_BALL_S_BLUE = 14; let DS_BALL_S_PURPLE = 15; let DS_BALL_S_WHITE = 16; // 小弾(加算合成描画用) -------------- let DS_BALL_S_A_RED = 241; let DS_BALL_S_A_ORANGE = 242; let DS_BALL_S_A_YELLOW = 243; let DS_BALL_S_A_GREEN = 244; let DS_BALL_S_A_SKY = 245; let DS_BALL_S_A_BLUE = 246; let DS_BALL_S_A_PURPLE = 247; let DS_BALL_S_A_WHITE = 248; // 枠小弾 ------------------------------ let DS_BALL_BS_RED = 17; let DS_BALL_BS_ORANGE = 18; let DS_BALL_BS_YELLOW = 19; let DS_BALL_BS_GREEN = 20; let DS_BALL_BS_SKY = 21; let DS_BALL_BS_BLUE = 22; let DS_BALL_BS_PURPLE = 23; let DS_BALL_BS_WHITE = 24; // 中弾 -------------------------------- let DS_BALL_M_RED = 25; let DS_BALL_M_ORANGE = 26; let DS_BALL_M_YELLOW = 27; let DS_BALL_M_GREEN = 28; let DS_BALL_M_SKY = 29; let DS_BALL_M_BLUE = 30; let DS_BALL_M_PURPLE = 31; let DS_BALL_M_WHITE = 32; // 中弾(加算合成描画用) -------------- let DS_BALL_M_A_RED = 225; let DS_BALL_M_A_ORANGE = 226; let DS_BALL_M_A_YELLOW = 227; let DS_BALL_M_A_GREEN = 228; let DS_BALL_M_A_SKY = 229; let DS_BALL_M_A_BLUE = 230; let DS_BALL_M_A_PURPLE = 231; let DS_BALL_M_A_WHITE = 232; // 針弾 -------------------------------- let DS_NEEDLE_RED = 33; let DS_NEEDLE_ORANGE = 34; let DS_NEEDLE_YELLOW = 35; let DS_NEEDLE_GREEN = 36; let DS_NEEDLE_SKY = 37; let DS_NEEDLE_BLUE = 38; let DS_NEEDLE_PURPLE = 39; let DS_NEEDLE_WHITE = 40; // 米粒弾 ------------------------------ let DS_RICE_S_RED = 41; let DS_RICE_S_ORANGE = 42; let DS_RICE_S_YELLOW = 43; let DS_RICE_S_GREEN = 44; let DS_RICE_S_SKY = 45; let DS_RICE_S_BLUE = 46; let DS_RICE_S_PURPLE = 47; let DS_RICE_S_WHITE = 48; // 氷塊弾 ------------------------------ let DS_ICE_RED = 49; let DS_ICE_ORANGE = 50; let DS_ICE_YELLOW = 51; let DS_ICE_GREEN = 52; let DS_ICE_SKY = 53; let DS_ICE_BLUE = 54; let DS_ICE_PURPLE = 55; let DS_ICE_WHITE = 56; // 座薬弾 ------------------------------ let DS_MISSILE_RED = 57; let DS_MISSILE_ORANGE = 58; let DS_MISSILE_YELLOW = 59; let DS_MISSILE_GREEN = 60; let DS_MISSILE_SKY = 61; let DS_MISSILE_BLUE = 62; let DS_MISSILE_PURPLE = 63; let DS_MISSILE_WHITE = 64; // 草履弾 ------------------------------ let DS_RICE_M_RED = 65; let DS_RICE_M_ORANGE = 66; let DS_RICE_M_YELLOW = 67; let DS_RICE_M_GREEN = 68; let DS_RICE_M_SKY = 69; let DS_RICE_M_BLUE = 70; let DS_RICE_M_PURPLE = 71; let DS_RICE_M_WHITE = 72; // 苦無弾 ------------------------------ let DS_KUNAI_RED = 73; let DS_KUNAI_ORANGE = 74; let DS_KUNAI_YELLOW = 75; let DS_KUNAI_GREEN = 76; let DS_KUNAI_SKY = 77; let DS_KUNAI_BLUE = 78; let DS_KUNAI_PURPLE = 79; let DS_KUNAI_WHITE = 80; // 鱗弾 -------------------------------- let DS_SCALE_RED = 81; let DS_SCALE_ORANGE = 82; let DS_SCALE_YELLOW = 83; let DS_SCALE_GREEN = 84; let DS_SCALE_SKY = 85; let DS_SCALE_BLUE = 86; let DS_SCALE_PURPLE = 87; let DS_SCALE_WHITE = 88; // 鱗弾(加算合成描画用) -------------- let DS_SCALE_A_RED = 233; let DS_SCALE_A_ORANGE = 234; let DS_SCALE_A_YELLOW = 235; let DS_SCALE_A_GREEN = 236; let DS_SCALE_A_SKY = 237; let DS_SCALE_A_BLUE = 238; let DS_SCALE_A_PURPLE = 239; let DS_SCALE_A_WHITE = 240; // 札弾 -------------------------------- let DS_BILL_RED = 89; let DS_BILL_ORANGE = 90; let DS_BILL_YELLOW = 91; let DS_BILL_GREEN = 92; let DS_BILL_SKY = 93; let DS_BILL_BLUE = 94; let DS_BILL_PURPLE = 95; let DS_BILL_WHITE = 96; // 銭弾 -------------------------------- let DS_COIN_RED = 97; let DS_COIN_ORANGE = 98; let DS_COIN_YELLOW = 99; let DS_COIN_GREEN = 100; let DS_COIN_SKY = 101; let DS_COIN_BLUE = 102; let DS_COIN_PURPLE = 103; let DS_COIN_WHITE = 104; // 蝶弾 -------------------------------- let DS_BUTTERFLY_RED = 105; let DS_BUTTERFLY_ORANGE = 106; let DS_BUTTERFLY_YELLOW = 107; let DS_BUTTERFLY_GREEN = 108; let DS_BUTTERFLY_SKY = 109; let DS_BUTTERFLY_BLUE = 110; let DS_BUTTERFLY_PURPLE = 111; let DS_BUTTERFLY_WHITE = 112; // 光弾 -------------------------------- let DS_LIGHT_RED = 113; let DS_LIGHT_ORANGE = 114; let DS_LIGHT_YELLOW = 115; let DS_LIGHT_GREEN = 116; let DS_LIGHT_SKY = 117; let DS_LIGHT_BLUE = 118; let DS_LIGHT_PURPLE = 119; let DS_LIGHT_WHITE = 120; // 小星弾 ------------------------------ let DS_STAR_S_RED = 121; let DS_STAR_S_ORANGE = 122; let DS_STAR_S_YELLOW = 123; let DS_STAR_S_GREEN = 124; let DS_STAR_S_SKY = 125; let DS_STAR_S_BLUE = 126; let DS_STAR_S_PURPLE = 127; let DS_STAR_S_WHITE = 128; // 大星弾 ------------------------------ let DS_STAR_M_RED = 129; let DS_STAR_M_ORANGE = 130; let DS_STAR_M_YELLOW = 131; let DS_STAR_M_GREEN = 132; let DS_STAR_M_SKY = 133; let DS_STAR_M_BLUE = 134; let DS_STAR_M_PURPLE = 135; let DS_STAR_M_WHITE = 136; // 小刀弾 ------------------------------ let DS_KNIFE_YOUMU_RED = 137; let DS_KNIFE_YOUMU_ORANGE = 138; let DS_KNIFE_YOUMU_YELLOW = 139; let DS_KNIFE_YOUMU_GREEN = 140; let DS_KNIFE_YOUMU_SKY = 141; let DS_KNIFE_YOUMU_BLUE = 142; let DS_KNIFE_YOUMU_PURPLE = 143; let DS_KNIFE_YOUMU_WHITE = 144; // ナイフ弾 ---------------------------- let DS_KNIFE_KOUMA_RED = 145; let DS_KNIFE_KOUMA_ORANGE = 146; let DS_KNIFE_KOUMA_YELLOW = 147; let DS_KNIFE_KOUMA_GREEN = 148; let DS_KNIFE_KOUMA_SKY = 149; let DS_KNIFE_KOUMA_BLUE = 150; let DS_KNIFE_KOUMA_PURPLE = 151; let DS_KNIFE_KOUMA_WHITE = 152; // 光線 -------------------------------- let DS_BEAM_RED = 153; let DS_BEAM_ORANGE = 154; let DS_BEAM_YELLOW = 155; let DS_BEAM_GREEN = 156; let DS_BEAM_SKY = 157; let DS_BEAM_BLUE = 158; let DS_BEAM_PURPLE = 159; let DS_BEAM_WHITE = 160; let DS_BEAM_RAINBOW = 161; // 炎弾 -------------------------------- let DS_FIRE_RED = 162; let DS_FIRE_BLUE = 163; // 卒塔婆弾 ---------------------------- let DS_TABLET = 164; // 大弾 -------------------------------- let DS_BALL_L_RED = 165; let DS_BALL_L_ORANGE = 166; let DS_BALL_L_YELLOW = 167; let DS_BALL_L_GREEN = 168; let DS_BALL_L_SKY = 169; let DS_BALL_L_BLUE = 170; let DS_BALL_L_PURPLE = 171; let DS_BALL_L_WHITE = 172; // 反転小弾 ---------------------------- let DS_BALL_S_R_WHITE = 173; let DS_BALL_S_R_RED = 174; let DS_BALL_S_R_PURPLE = 175; let DS_BALL_S_R_BLUE = 176; // 反転枠小弾 -------------------------- let DS_BALL_BS_R_WHITE = 177; let DS_BALL_BS_R_RED = 178; let DS_BALL_BS_R_PURPLE = 179; let DS_BALL_BS_R_BLUE = 180; // 反転中弾 ---------------------------- let DS_BALL_M_R_WHITE = 181; let DS_BALL_M_R_RED = 182; let DS_BALL_M_R_PURPLE = 183; let DS_BALL_M_R_BLUE = 184; // 反転針弾 ---------------------------- let DS_NEEDLE_R_WHITE = 185; let DS_NEEDLE_R_RED = 186; let DS_NEEDLE_R_PURPLE = 187; let DS_NEEDLE_R_BLUE = 188; // 反転米粒弾 -------------------------- let DS_RICE_S_R_WHITE = 189; let DS_RICE_S_R_RED = 190; let DS_RICE_S_R_PURPLE = 191; let DS_RICE_S_R_BLUE = 192; // 反転氷塊弾 -------------------------- let DS_ICE_R_WHITE = 193; let DS_ICE_R_RED = 194; let DS_ICE_R_PURPLE = 195; let DS_ICE_R_BLUE = 196; // 反転座薬弾 -------------------------- let DS_MISSILE_R_WHITE = 197; let DS_MISSILE_R_RED = 198; let DS_MISSILE_R_PURPLE = 199; let DS_MISSILE_R_BLUE = 200; // 反転草履弾 -------------------------- let DS_RICE_M_R_WHITE = 201; let DS_RICE_M_R_RED = 202; let DS_RICE_M_R_PURPLE = 203; let DS_RICE_M_R_BLUE = 204; // 反転蝶弾 ---------------------------- let DS_BUTTERFLY_R_WHITE = 205; let DS_BUTTERFLY_R_RED = 206; let DS_BUTTERFLY_R_PURPLE = 207; let DS_BUTTERFLY_R_BLUE = 208; // 反転光弾 ---------------------------- let DS_LIGHT_R_WHITE = 209; let DS_LIGHT_R_RED = 210; let DS_LIGHT_R_PURPLE = 211; let DS_LIGHT_R_BLUE = 212; // 反転小星弾 -------------------------- let DS_STAR_S_R_WHITE = 213; let DS_STAR_S_R_RED = 214; let DS_STAR_S_R_PURPLE = 215; let DS_STAR_S_R_BLUE = 216; // 反転大星弾 -------------------------- let DS_STAR_M_R_WHITE = 217; let DS_STAR_M_R_RED = 218; let DS_STAR_M_R_PURPLE = 219; let DS_STAR_M_R_BLUE = 220; // 反転光線 ---------------------------- let DS_BEAM_R_WHITE = 221; let DS_BEAM_R_RED = 222; let DS_BEAM_R_PURPLE = 223; let DS_BEAM_R_BLUE = 224; // 天狗弾 ------------------------------ let DS_TENGU = 254; // 弾幕裁判弾 -------------------------- let DS_JUDGMENT = 255;