CRYTPIC CAVES? ######### # THEME # ######### - 100 (overheat) - connect/transfer (big fist) ######### # STORY # ######### - 18.5 as nitori ############ # GAMEPLAY # ############ - scrolling shmup either horizontal, isometric-ish, vertical depending on part of level - nitori will overheat if she doesn't kill (like fuel in vanguard) - bomb - single straight shot ########## # LEVELS # ########## - level 1 - hori - squiggz of 3 - part a: blue, 1 enemy shoots - part b: green, all enemies shoot - iso up - honers and exploders - hori - swarm of 4, tri fire - part a: yellow, 2 enemies shoot - part b: yellow, all enemies shoot - iso down - honers and exploders - hori - typical stg design - iso up - honers and exploders - tate - typical stg design - boss: chimata - level 2 - hori - squiggz of 3 - part a: blue, 1 enemy shoots - part b: green, all enemies shoot - hori - typical stg design - hori - swarm of 4, tri fire - part a: yellow, 2 enemies shoot - part b: yellow, all enemies shoot - iso up - honers and exploders - tate - typical stg design - boss: takane - hopefully about 7 minutes by here. now we start 2nd loop with suicide bullet, nastier bosses - after 2nd loop, if time: - third boss: marisa ############### # ASSET NEEDS # ############### - big fist sprite for tate - 2 songs minimum needed - start: my usual non-looping shit - stage: the gensokyo gods loved (hell yeah) - extra songs ordered by priority - boss 1: where is that bustling marketplace now - game over screen - win screen - boss 2: banditry technology - boss 3: love-coloured master spark - stage 2: cliff hidden in deep green