diff --git a/src/enemies.h b/src/enemies.h index edd649a..3d9fb55 100644 --- a/src/enemies.h +++ b/src/enemies.h @@ -50,7 +50,12 @@ void spawnEnemy(u8 type, u8 zone){ for(u8 j = 0; j < PROP_COUNT; j++){ enemies[i].ints[j] = 0; } - enemies[i].ints[0] = random() % 20; + switch(enemies[i].type){ + case 0: + loadEnemyOne(i); + break; + } + } static void boundsEnemy(u8 i){ diff --git a/src/enemytypes.h b/src/enemytypes.h index 8e6812d..622e211 100644 --- a/src/enemytypes.h +++ b/src/enemytypes.h @@ -1,17 +1,34 @@ +void loadEnemyOne(u8 i){ + enemies[i].ints[0] = random() % 60; +} + void updateEnemyOne(u8 i){ - if(enemies[i].clock % 20 == enemies[i].ints[0]){ + if(enemies[i].clock % 60 == enemies[i].ints[0]){ struct bulletSpawner spawner = { .x = enemies[i].pos.x, .y = enemies[i].pos.y, .anim = 6 + (random() % 3), // .frame = 1, .speed = FIX32(4), - .angle = random() % 128, + .angle = random() % 256, }; if(random() % 2 < 1) spawner.anim += 3; - for(u8 j = 0; j < 8; j++){ + for(u8 j = 0; j < 4; j++){ spawnBullet(spawner, EMPTY); - spawner.angle += 128; + spawner.angle += 256; } } -} \ No newline at end of file +} + +void updateLander(u8 i){} + +void updateMutant(u8 i){} + +void updateSwarmer(u8 i){} + +void updatePod(u8 i){} + +void updateBomber(u8 i){} + +void updateBaiter(u8 i){} +