67 lines
1.3 KiB
C#
67 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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namespace Lemon.GenericLib.UI
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{
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public class TabButtonScript : MonoBehaviour, IPointerEnterHandler, IPointerClickHandler, IPointerExitHandler
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{
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[SerializeField] TabGroup tabGroup;
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[SerializeField] private UnityEvent onTabEnter;
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[SerializeField] private UnityEvent onTabExit;
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[SerializeField] private UnityEvent onTabSelected;
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[SerializeField] private UnityEvent onTabDeselected;
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public void OnPointerClick(PointerEventData eventData)
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{
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tabGroup.OnTabSelected(this);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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tabGroup.OnTabEnter(this);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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tabGroup.OnTabExit(this);
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}
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public void OnEnter()
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{
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onTabEnter?.Invoke();
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}
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public void OnExit()
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{
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onTabExit?.Invoke();
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}
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public void OnSelected()
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{
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onTabSelected?.Invoke();
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}
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public void OnDeselected()
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{
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onTabDeselected?.Invoke();
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}
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}
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} |