using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lemon.GenericLib.VFX { public class HitFlash : MonoBehaviour { public float flashDuration = 0.1f; public SpriteRenderer sr; public Material flashMaterial; private Material defaultMaterial; public bool getSR = false; private void Start() { if (getSR) sr = GetComponent(); defaultMaterial = sr.material; } public void SetFlash(bool isFlashing = true) { if (isFlashing) sr.material = flashMaterial; else sr.material = defaultMaterial; } public void Flash() { StartCoroutine(FlashRoutine()); } public void Flash(float duration) { StartCoroutine(FlashRoutine(duration)); } IEnumerator FlashRoutine() { sr.material = flashMaterial; yield return new WaitForSeconds(flashDuration); sr.material = defaultMaterial; } IEnumerator FlashRoutine(float duration) { sr.material = flashMaterial; yield return new WaitForSeconds(duration); sr.material = defaultMaterial; } } }