using UnityEngine; using System.Collections.Generic; public static class PhotonConstants { public static readonly byte EntityUpdateCode = 110; public static readonly byte EntityEventCode = 105; public static readonly byte EntityInstantiateCode = 106; public static readonly char eidChar = (char)206; // 'Î' public static readonly char athChar = (char)238; // 'î' public static readonly char insChar = (char)207; // 'Ï' public static readonly char tpeChar = (char)208; public static readonly string propScene = "sc"; /// /// Region names strings /// public static readonly Dictionary RegionNames = new Dictionary() { {"asia","Signapore"}, {"au","Australia"}, {"cae","Montreal"}, {"cn","Shanghai"}, {"eu","Europe"}, {"in","India"}, {"jp","Japan"}, {"ru","Moscow"}, {"rue","East Russia"}, {"sa","Brazil"}, {"kr","South Korea"}, {"us","Eastern US"}, {"usw","Western US"} }; }