using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public static class LeanTweenExt { //LeanTween.addListener //LeanTween.alpha public static LTDescr LeanAlpha(this GameObject gameObject, float to, float time) { return LeanTween.alpha(gameObject, to, time); } //LeanTween.alphaCanvas public static LTDescr LeanAlphaVertex(this GameObject gameObject, float to, float time) { return LeanTween.alphaVertex(gameObject, to, time); } //LeanTween.alpha (RectTransform) public static LTDescr LeanAlpha(this RectTransform rectTransform, float to, float time) { return LeanTween.alpha(rectTransform, to, time); } //LeanTween.alphaCanvas public static LTDescr LeanAlpha(this CanvasGroup canvas, float to, float time) { return LeanTween.alphaCanvas(canvas, to, time); } //LeanTween.alphaText public static LTDescr LeanAlphaText(this RectTransform rectTransform, float to, float time) { return LeanTween.alphaText(rectTransform, to, time); } //LeanTween.cancel public static void LeanCancel(this GameObject gameObject) { LeanTween.cancel(gameObject); } public static void LeanCancel(this GameObject gameObject, bool callOnComplete) { LeanTween.cancel(gameObject, callOnComplete); } public static void LeanCancel(this GameObject gameObject, int uniqueId, bool callOnComplete = false) { LeanTween.cancel(gameObject, uniqueId, callOnComplete); } //LeanTween.cancel public static void LeanCancel(this RectTransform rectTransform) { LeanTween.cancel(rectTransform); } //LeanTween.cancelAll //LeanTween.color public static LTDescr LeanColor(this GameObject gameObject, Color to, float time) { return LeanTween.color(gameObject, to, time); } //LeanTween.colorText public static LTDescr LeanColorText(this RectTransform rectTransform, Color to, float time) { return LeanTween.colorText(rectTransform, to, time); } //LeanTween.delayedCall public static LTDescr LeanDelayedCall(this GameObject gameObject, float delayTime, System.Action callback) { return LeanTween.delayedCall(gameObject, delayTime, callback); } public static LTDescr LeanDelayedCall(this GameObject gameObject, float delayTime, System.Action callback) { return LeanTween.delayedCall(gameObject, delayTime, callback); } //LeanTween.isPaused public static bool LeanIsPaused(this GameObject gameObject) { return LeanTween.isPaused(gameObject); } public static bool LeanIsPaused(this RectTransform rectTransform) { return LeanTween.isPaused(rectTransform); } //LeanTween.isTweening public static bool LeanIsTweening(this GameObject gameObject) { return LeanTween.isTweening(gameObject); } //LeanTween.isTweening //LeanTween.move public static LTDescr LeanMove(this GameObject gameObject, Vector3 to, float time) { return LeanTween.move(gameObject, to, time); } public static LTDescr LeanMove(this Transform transform, Vector3 to, float time) { return LeanTween.move(transform.gameObject, to, time); } public static LTDescr LeanMove(this RectTransform rectTransform, Vector3 to, float time) { return LeanTween.move(rectTransform, to, time); } //LeanTween.move public static LTDescr LeanMove(this GameObject gameObject, Vector2 to, float time) { return LeanTween.move(gameObject, to, time); } public static LTDescr LeanMove(this Transform transform, Vector2 to, float time) { return LeanTween.move(transform.gameObject, to, time); } //LeanTween.move public static LTDescr LeanMove(this GameObject gameObject, Vector3[] to, float time) { return LeanTween.move(gameObject, to, time); } public static LTDescr LeanMove(this GameObject gameObject, LTBezierPath to, float time) { return LeanTween.move(gameObject, to, time); } public static LTDescr LeanMove(this GameObject gameObject, LTSpline to, float time) { return LeanTween.move(gameObject, to, time); } public static LTDescr LeanMove(this Transform transform, Vector3[] to, float time) { return LeanTween.move(transform.gameObject, to, time); } public static LTDescr LeanMove(this Transform transform, LTBezierPath to, float time) { return LeanTween.move(transform.gameObject, to, time); } public static LTDescr LeanMove(this Transform transform, LTSpline to, float time) { return LeanTween.move(transform.gameObject, to, time); } //LeanTween.moveLocal public static LTDescr LeanMoveLocal(this GameObject gameObject, Vector3 to, float time) { return LeanTween.moveLocal(gameObject, to, time); } public static LTDescr LeanMoveLocal(this GameObject gameObject, LTBezierPath to, float time) { return LeanTween.moveLocal(gameObject, to, time); } public static LTDescr LeanMoveLocal(this GameObject gameObject, LTSpline to, float time) { return LeanTween.moveLocal(gameObject, to, time); } public static LTDescr LeanMoveLocal(this Transform transform, Vector3 to, float time) { return LeanTween.moveLocal(transform.gameObject, to, time); } public static LTDescr LeanMoveLocal(this Transform transform, LTBezierPath to, float time) { return LeanTween.moveLocal(transform.gameObject, to, time); } public static LTDescr LeanMoveLocal(this Transform transform, LTSpline to, float time) { return LeanTween.moveLocal(transform.gameObject, to, time); } //LeanTween.moveLocal public static LTDescr LeanMoveLocalX(this GameObject gameObject, float to, float time) { return LeanTween.moveLocalX(gameObject, to, time); } public static LTDescr LeanMoveLocalY(this GameObject gameObject, float to, float time) { return LeanTween.moveLocalY(gameObject, to, time); } public static LTDescr LeanMoveLocalZ(this GameObject gameObject, float to, float time) { return LeanTween.moveLocalZ(gameObject, to, time); } public static LTDescr LeanMoveLocalX(this Transform transform, float to, float time) { return LeanTween.moveLocalX(transform.gameObject, to, time); } public static LTDescr LeanMoveLocalY(this Transform transform, float to, float time) { return LeanTween.moveLocalY(transform.gameObject, to, time); } public static LTDescr LeanMoveLocalZ(this Transform transform, float to, float time) { return LeanTween.moveLocalZ(transform.gameObject, to, time); } //LeanTween.moveSpline public static LTDescr LeanMoveSpline(this GameObject gameObject, Vector3[] to, float time) { return LeanTween.moveSpline(gameObject, to, time); } public static LTDescr LeanMoveSpline(this GameObject gameObject, LTSpline to, float time) { return LeanTween.moveSpline(gameObject, to, time); } public static LTDescr LeanMoveSpline(this Transform transform, Vector3[] to, float time) { return LeanTween.moveSpline(transform.gameObject, to, time); } public static LTDescr LeanMoveSpline(this Transform transform, LTSpline to, float time) { return LeanTween.moveSpline(transform.gameObject, to, time); } //LeanTween.moveSplineLocal public static LTDescr LeanMoveSplineLocal(this GameObject gameObject, Vector3[] to, float time) { return LeanTween.moveSplineLocal(gameObject, to, time); } public static LTDescr LeanMoveSplineLocal(this Transform transform, Vector3[] to, float time) { return LeanTween.moveSplineLocal(transform.gameObject, to, time); } //LeanTween.moveX public static LTDescr LeanMoveX(this GameObject gameObject, float to, float time) { return LeanTween.moveX(gameObject, to, time); } public static LTDescr LeanMoveX(this Transform transform, float to, float time) { return LeanTween.moveX(transform.gameObject, to, time); } //LeanTween.moveX (RectTransform) public static LTDescr LeanMoveX(this RectTransform rectTransform, float to, float time) { return LeanTween.moveX(rectTransform, to, time); } //LeanTween.moveY public static LTDescr LeanMoveY(this GameObject gameObject, float to, float time) { return LeanTween.moveY(gameObject, to, time); } public static LTDescr LeanMoveY(this Transform transform, float to, float time) { return LeanTween.moveY(transform.gameObject, to, time); } //LeanTween.moveY (RectTransform) public static LTDescr LeanMoveY(this RectTransform rectTransform, float to, float time) { return LeanTween.moveY(rectTransform, to, time); } //LeanTween.moveZ public static LTDescr LeanMoveZ(this GameObject gameObject, float to, float time) { return LeanTween.moveZ(gameObject, to, time); } public static LTDescr LeanMoveZ(this Transform transform, float to, float time) { return LeanTween.moveZ(transform.gameObject, to, time); } //LeanTween.moveZ (RectTransform) public static LTDescr LeanMoveZ(this RectTransform rectTransform, float to, float time) { return LeanTween.moveZ(rectTransform, to, time); } //LeanTween.pause public static void LeanPause(this GameObject gameObject) { LeanTween.pause(gameObject); } //LeanTween.play public static LTDescr LeanPlay(this RectTransform rectTransform, UnityEngine.Sprite[] sprites) { return LeanTween.play(rectTransform, sprites); } //LeanTween.removeListener //LeanTween.resume public static void LeanResume(this GameObject gameObject) { LeanTween.resume(gameObject); } //LeanTween.resumeAll //LeanTween.rotate public static LTDescr LeanRotate(this GameObject gameObject, Vector3 to, float time) { return LeanTween.rotate(gameObject, to, time); } public static LTDescr LeanRotate(this Transform transform, Vector3 to, float time) { return LeanTween.rotate(transform.gameObject, to, time); } //LeanTween.rotate //LeanTween.rotate (RectTransform) public static LTDescr LeanRotate(this RectTransform rectTransform, Vector3 to, float time) { return LeanTween.rotate(rectTransform, to, time); } //LeanTween.rotateAround public static LTDescr LeanRotateAround(this GameObject gameObject, Vector3 axis, float add, float time) { return LeanTween.rotateAround(gameObject, axis, add, time); } public static LTDescr LeanRotateAround(this Transform transform, Vector3 axis, float add, float time) { return LeanTween.rotateAround(transform.gameObject, axis, add, time); } //LeanTween.rotateAround (RectTransform) public static LTDescr LeanRotateAround(this RectTransform rectTransform, Vector3 axis, float add, float time) { return LeanTween.rotateAround(rectTransform, axis, add, time); } //LeanTween.rotateAroundLocal public static LTDescr LeanRotateAroundLocal(this GameObject gameObject, Vector3 axis, float add, float time) { return LeanTween.rotateAroundLocal(gameObject, axis, add, time); } public static LTDescr LeanRotateAroundLocal(this Transform transform, Vector3 axis, float add, float time) { return LeanTween.rotateAroundLocal(transform.gameObject, axis, add, time); } //LeanTween.rotateAround (RectTransform) public static LTDescr LeanRotateAroundLocal(this RectTransform rectTransform, Vector3 axis, float add, float time) { return LeanTween.rotateAroundLocal(rectTransform, axis, add, time); } //LeanTween.rotateLocal //LeanTween.rotateX public static LTDescr LeanRotateX(this GameObject gameObject, float to, float time) { return LeanTween.rotateX(gameObject, to, time); } public static LTDescr LeanRotateX(this Transform transform, float to, float time) { return LeanTween.rotateX(transform.gameObject, to, time); } //LeanTween.rotateY public static LTDescr LeanRotateY(this GameObject gameObject, float to, float time) { return LeanTween.rotateY(gameObject, to, time); } public static LTDescr LeanRotateY(this Transform transform, float to, float time) { return LeanTween.rotateY(transform.gameObject, to, time); } //LeanTween.rotateZ public static LTDescr LeanRotateZ(this GameObject gameObject, float to, float time) { return LeanTween.rotateZ(gameObject, to, time); } public static LTDescr LeanRotateZ(this Transform transform, float to, float time) { return LeanTween.rotateZ(transform.gameObject, to, time); } //LeanTween.scale public static LTDescr LeanScale(this GameObject gameObject, Vector3 to, float time) { return LeanTween.scale(gameObject, to, time); } public static LTDescr LeanScale(this Transform transform, Vector3 to, float time) { return LeanTween.scale(transform.gameObject, to, time); } //LeanTween.scale (GUI) //LeanTween.scale (RectTransform) public static LTDescr LeanScale(this RectTransform rectTransform, Vector3 to, float time) { return LeanTween.scale(rectTransform, to, time); } //LeanTween.scaleX public static LTDescr LeanScaleX(this GameObject gameObject, float to, float time) { return LeanTween.scaleX(gameObject, to, time); } public static LTDescr LeanScaleX(this Transform transform, float to, float time) { return LeanTween.scaleX(transform.gameObject, to, time); } //LeanTween.scaleY public static LTDescr LeanScaleY(this GameObject gameObject, float to, float time) { return LeanTween.scaleY(gameObject, to, time); } public static LTDescr LeanScaleY(this Transform transform, float to, float time) { return LeanTween.scaleY(transform.gameObject, to, time); } //LeanTween.scaleZ public static LTDescr LeanScaleZ(this GameObject gameObject, float to, float time) { return LeanTween.scaleZ(gameObject, to, time); } public static LTDescr LeanScaleZ(this Transform transform, float to, float time) { return LeanTween.scaleZ(transform.gameObject, to, time); } //LeanTween.sequence //LeanTween.size (RectTransform) public static LTDescr LeanSize(this RectTransform rectTransform, Vector2 to, float time) { return LeanTween.size(rectTransform, to, time); } //LeanTween.tweensRunning //LeanTween.value (Color) public static LTDescr LeanValue(this GameObject gameObject, Color from, Color to, float time) { return LeanTween.value(gameObject, from, to, time); } //LeanTween.value (Color) //LeanTween.value (float) public static LTDescr LeanValue(this GameObject gameObject, float from, float to, float time) { return LeanTween.value(gameObject, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Vector2 from, Vector2 to, float time) { return LeanTween.value(gameObject, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Vector3 from, Vector3 to, float time) { return LeanTween.value(gameObject, from, to, time); } //LeanTween.value (float) public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, float from, float to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, float from, float to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, float from, float to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, Color from, Color to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, Vector2 from, Vector2 to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static LTDescr LeanValue(this GameObject gameObject, Action callOnUpdate, Vector3 from, Vector3 to, float time) { return LeanTween.value(gameObject, callOnUpdate, from, to, time); } public static void LeanSetPosX(this Transform transform, float val){ transform.position = new Vector3(val, transform.position.y, transform.position.z); } public static void LeanSetPosY(this Transform transform, float val) { transform.position = new Vector3(transform.position.x, val, transform.position.z); } public static void LeanSetPosZ(this Transform transform, float val) { transform.position = new Vector3(transform.position.x, transform.position.y, val); } public static void LeanSetLocalPosX(this Transform transform, float val) { transform.localPosition = new Vector3(val, transform.localPosition.y, transform.localPosition.z); } public static void LeanSetLocalPosY(this Transform transform, float val) { transform.localPosition = new Vector3(transform.localPosition.x, val, transform.localPosition.z); } public static void LeanSetLocalPosZ(this Transform transform, float val) { transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, val); } public static Color LeanColor(this Transform transform) { return transform.GetComponent().material.color; } }