WinterJamSnowman/Assets/Scripts/LemonGenericLib/Generic Classes/Optional.cs

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using System;
using UnityEngine;
namespace Lemon.GenericLib.Generics
{
[Serializable]
public struct Optional<T>
{
[SerializeField] private bool enabled;
[SerializeField] private T value;
public bool Enabled => enabled;
public T Value => value;
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public Optional(T initialValue, bool start)
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{
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enabled = start;
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value = initialValue;
}
public void Set(T initialValue)
{
if (enabled)
{
value = initialValue;
}
}
}
}