123 lines
3.1 KiB
C#
123 lines
3.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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//TODO: make this system supprts tabs without using tab buttons
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// or redo the entire thing
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// yeah we need to redo the whole thing
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// for now make your own page system
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namespace Lemon.GenericLib.UI
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{
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public class TabGroup : MonoBehaviour
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{
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[SerializeField] private List<TabSet> tabSets;
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[SerializeField] private int defaultTabIndex;
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private TabButtonScript selectedButton;
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[Serializable]
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struct TabSet
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{
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public TabButtonScript tabButton;
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public GameObject tabObject;
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public TabSet(TabButtonScript tabButton, GameObject tabObject)
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{
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this.tabButton = tabButton;
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this.tabObject = tabObject;
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}
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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}
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private void Start()
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{
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if (tabSets == null || defaultTabIndex < 0 || defaultTabIndex > tabSets.Count)
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{
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Debug.LogError("default tab cannot be asisgned, pleace chect the default tab index and make sure the tab list is initialized");
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}
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else
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{
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OnTabSelected(tabSets[defaultTabIndex].tabButton);
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}
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}
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public void Subscribe(TabButtonScript button, GameObject tabObject)
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{
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if (tabSets == null)
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{
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tabSets = new List<TabSet>();
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}
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tabSets.Add(new TabSet(button, tabObject));
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}
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public void OnTabEnter(TabButtonScript button)
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{
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ResetTabs();
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if (selectedButton == null || button != selectedButton)
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{
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button.OnEnter();
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}
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}
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public void OnTabExit(TabButtonScript button)
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{
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ResetTabs();
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}
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public void OnTabSelected(TabButtonScript button)
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{
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if (selectedButton != null)
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{
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selectedButton.OnDeselected();
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}
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selectedButton = button;
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button.OnSelected();
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UpdateSelectedTab();
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ResetTabs();
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}
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public void ResetTabs()
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{
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foreach (var item in tabSets)
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{
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if (selectedButton != null && item.tabButton == selectedButton) { continue; }
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item.tabButton.OnExit();
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}
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}
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//can overwite this
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public void UpdateSelectedTab()
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{
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foreach (var tab in tabSets)
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{
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if (tab.tabButton == selectedButton)
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{
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tab.tabObject.SetActive(true);
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tab.tabObject.transform.SetSiblingIndex(tabSets.Count - 1);
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}
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else
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{
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tab.tabObject.SetActive(false);
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tab.tabObject.transform.SetSiblingIndex(0);
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}
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}
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}
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}
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}
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