#if UNITY_WEBGL namespace ExitGames.Client.Photon { using UnityEngine; public class PingHttp : PhotonPing { private WWW webRequest; public override bool StartPing(string address) { address = "https://" + address + "/photon/m/?ping&r=" + UnityEngine.Random.Range(0, 10000); Debug.Log("StartPing: " + address); this.webRequest = new WWW(address); return true; } public override bool Done() { if (this.webRequest.isDone) { Successful = true; return true; } return false; } public override void Dispose() { this.webRequest.Dispose(); } } } #endif