using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Represents tile
///
///
// ee dc bb aa
// aa = color
// bb = state/kind
// c = special
// d = activating/animation
// ee = trash value
public enum TileColor : byte {
Blue = 0,
Red = 1,
Yellow = 2,
Green = 3
}
public enum TileKind : byte {
Air = 0,
Block = 4,
Activator = 8,
Special = 12,
Activiting = 16,
Trash = 20
}
///
/// Helper data structure for determining anything about a tile.
///
[System.Serializable] // I guess so we can serialize patterns
public class TileInfo {
static uint _instanceCounter;
private static byte _instance {
get {
return (byte)(_instanceCounter++ & 0x7F);
}
}
public short dat;
public TileInfo(short b) => dat = b;
// Removing so that the counter one works better
/*public TileInfo(TileKind tk, TileColor tc, byte tileValue ) {
dat = (short)((byte)tk | (byte)tc | (tileValue << 8));
}*/
public static int ToPairInt((TileInfo left, TileInfo right) pair) {
return ((int)pair.left.dat << 16) | (int)pair.right.dat;
}
public static (TileInfo left, TileInfo right) FromPairInt(int i) {
return ((TileInfo)(short)(i >> 16), (TileInfo)(short)(i & 0x00FF));
}
public TileInfo(TileKind tk, TileColor tc, byte counter) {
dat = (short)((byte)tk | (byte)tc | (counter << 5) | (_instance << 8));
}
public TileInfo(TileKind tk, TileColor tc) {
dat = (short)((byte)tk | (byte)tc | (_instance << 8));
}
public void Deconstruct(out short b) => b = dat;
private static TileColor getRandomColor {
get {
return (TileColor)Random.Range(0, 4);
}
}
public static TileInfo CreateAirTile() {
return new TileInfo(TileKind.Air, TileColor.Blue);
}
public static TileInfo CreateRandomBlockTile() {
return new TileInfo(TileKind.Block, getRandomColor);
}
public static TileInfo CreateRandomActivatorTile() {
return new TileInfo(TileKind.Activator, getRandomColor);
}
public static TileInfo CreateSpecialTile() {
return new TileInfo(TileKind.Special, TileColor.Blue);
}
public static TileInfo CreateRandomTrashTile() {
return new TileInfo(TileKind.Trash, getRandomColor, 5);
}
public static void SetAirTile(TileInfo ti) {
ti.kind = TileKind.Air;
ti.color = TileColor.Blue;
}
public TileColor color {
get => (TileColor)(dat & 0x0003);
set => dat = (short)((dat & 0xFFFC) | (byte)value);
}
public TileKind kind {
get => (TileKind)(dat & 0x001C);
set => dat = (short)((dat & 0xFFE3) + (byte)value);
}
public byte counter {
get => (byte)((dat & 0x00E0) >> 5);
set => dat = (short)((dat & 0xFF1F) | (value << 5));
}
public byte tileValue {
get => (byte)(dat >> 8);
}
public static implicit operator short(TileInfo ti) {
return ti.dat;
}
public static explicit operator TileInfo(short b) {
return new TileInfo(b);
}
}