using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class GameBoardInstance : MonoBehaviour { public static GameBoardInstance instance { get; private set; } public GameBoard player1, player2; public GameObject tilePrefab; public Sprite[] regular; public Sprite[] lit; public Sprite[] activators; [Header("AI difficulty, 0(easy)-3(hardest)")] public int AIDifficulty = 1; private void Awake() { instance = this; } public void SetupGame(){ if (NetworkManager.inRoom){ var players = NetworkManager.net.CurrentRoom.Players.Values.OrderBy(p => p.ID); var p1 = players.ElementAt(0); var p2 = players.ElementAt(1); player1.authorityID = p1.ID; player2.authorityID = p2.ID; player1.Setup(); player2.Setup(); } else { player1.authorityID = -1; player2.authorityID = -1; player1.Setup(); player2.Setup(); player2.StartAI(new[] { 0.5f, 0.2f, 0.1f, 0f }[AIDifficulty]); } GameTransition.Instance.state = GameState.InGame; } }