using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class NetworkManagerDebug : MonoBehaviour { // Debug out the current state for visibility [Header("Current state")] public ExitGames.Client.Photon.LoadBalancing.ClientState currentState; TMP_Text text; private void Awake() { text = GetComponentInChildren(); } private void Update() { if (NetworkManager.net != null) { currentState = NetworkManager.net.State; text.text = currentState.ToString(); } } }