using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ButtonJoinLobby : ButtonOnClick { public TMP_InputField joinField; public override void OnClick() { if (GameTransition.Instance.state == GameState.Multiplayer){ GameTransition.Instance.state = GameState.ConnectionInProgress; LobbySetup.Instance.Setup(); var roomCode = joinField.text; Debug.LogFormat("Joining room '{0}'", roomCode); if (NetworkManager.net.OpJoinRoomWithProperties(roomCode)) { Debug.Log("Room joined"); } else { Debug.Log("Couldn't join room"); } } } }