using System.Collections; using System.Collections.Generic; using UnityEngine; public class SimpleScrollLoop : MonoBehaviour { public float width = 8.75f; public float speed = 1f; private float value = 0f; public Transform one, two; private void Update() { if (speed > 0) { one.localPosition = new Vector3(value - width, 0f, 0f); two.localPosition = new Vector3(value, 0f, 0f); } else { one.localPosition = new Vector3(value + width, 0f, 0f); two.localPosition = new Vector3(value, 0f, 0f); } value += Time.deltaTime * speed; value %= width; } }